Any documents or articles that contain design guidelines for creating mobile phone applications? How applications should be built for ideal user experiences.
- User Interface & Keypad
- Graphics
- Languages
Links from specific manufacturers are also welcome.
Microsoft's design guidelines for Windows Mobile applications is fairly okay and makes sense for most mobile applications in general: Design Guidelines
- Help the user avoid laborious text-entry (this applies to all phones except my beloved Samsung i760 and all other phones with a full physical keyboard)
- Keep the screens as sparse and simple as possible - avoid the urge to cram as many controls and as much text and graphics onto a form as will fit
- Don't write applications like "Shake the Baby"
- Remember to test your application outside in full sunlight - mobile apps are a lot like vampires
- Avoid device- and manufacturer-specific code whenever possible
jmccartie
- high contrast (sunlight issue that MusiGenesis mentioned)
- I tend to prefer 100% widths on everything to accommodate for multiple widths
- For larger projects, I'll incorporate WURFL to at least get the device's screen dimensions and adjust necessary pieces like font size and or fixed-width graphics
Some application design wisdom:
- behaviour is consistent or predictable
- feedback is provided
- the user's memory is not strained
- dialogue is task-oriented
来源:https://stackoverflow.com/questions/1415437/mobile-phone-application-design-guidelines