Why does raytracer render spheres as ovals?

妖精的绣舞 提交于 2019-12-05 03:19:54
Thomas

It looks like you're using a really wide field of view (FoV). This gives the effect of a fish-eye lens, distorting the picture, especially towards the edges. Typically something like 90 degrees (i.e. 45 degrees in either direction) gives a reasonable picture.

The refraction actually looks quite good; it's inverted because the index of refraction is so high. Nice pictures are in this question.

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