large performance drop with gcc, maybe related to inline

淺唱寂寞╮ 提交于 2019-12-05 01:39:21
Peter Cordes

Turning my comments into an answer, because it was turning into a long discussion. Discussion showed that the performance problem is sensitive to alignment.

There are links to some perf-tuning info at https://stackoverflow.com/tags/x86/info, include Intel's optimization guide, and Agner Fog's very excellent stuff. Some of Agner Fog's assembly optimization advice doesn't fully apply to Sandybridge and later CPUs. If you want the low-level details on a specific CPU, though, the microarch guide is very good.

Without at least an external link to code that I can try myself, I can't do more than handwave. If you don't post the code anywher, you're going to need to use profiling / CPU performance counter tools like Linux perf or Intel VTune to track this down in a reasonable amount of time.


In chat, the OP found someone else having this issue, but with code posted. This is probably the same issue the OP is seeing, and is one of the major ways code alignment matters for Sandybridge-style uop caches.

There's a 32B boundary in the middle of the loop in the slow version. The instructions that start before the boundary decode to 5 uops. So in the first cycle, the uop cache serves up mov/add/movzbl/mov. In the 2nd cycle, there's only a single mov uop left in the current cache line. Then the 3rd cycle cycle issues the last 2 uops of the loop: add and cmp+ja.

The problematic mov starts at 0x..ff. I guess instructions that span a 32B boundary go into (one of) the uop cacheline(s) for their starting address.

In the fast version, an iteration only takes 2 cycles to issue: The same first cycle, then mov / add / cmp+ja in the 2nd.

If one of the first 4 instructions had been one byte longer (e.g. padded with a useless prefix, or a REX prefix), there would be no problem. There wouldn't be an odd-man-out at the end of the first cacheline, because the mov would start after the 32B boundary and be part of the next uop cache line.

AFAIK, assemble & check disassembly output is the only way to use longer versions of the same instructions (see Agner Fog's Optimizing Assembly) to get 32B boundaries at multiples of 4 uops. I'm not aware of a GUI that shows alignment of assembled code as you're editing. (And obviously, doing this only works for hand-written asm, and is brittle. Changing the code at all will break the hand-alignment.)

This is why Intel's optimization guide recommends aligning critical loops to 32B.

It would be really cool if an assembler had a way to request that preceding instructions be assembled using longer encodings to pad out to a certain length. Maybe a .startencodealign / .endencodealign 32 pair of directives, to apply padding to code between the directives to make it end on a 32B boundary. This could make terrible code if used badly, though.


Changes to the inlining parameter will change the size of functions, and bump other code over by multiples 16B. This is a similar effect to changing the contents of a function: it gets bigger and changes the alignment of other functions.

I was expecting the compiler to always make sure a function starts at ideal aligned position, using noop to fill gaps.

There's a tradeoff. It would hurt performance to align every function to 64B (the start of a cache line). Code density would go down, with more cache lines needed to hold the instructions. 16B is good, because it's the instruction fetch/decode chunk size on most recent CPUs.

Agner Fog has the low-level details for each microarch. He hasn't updated it for Broadwell, though, but the uop cache probably hasn't changed since Sandybridge. I assume there's one fairly small loop that dominates the runtime. I'm not sure exactly what to look for first. Maybe the "slow" version has some branch targets near the end of a 32B block of code (and hence near the end of a uop cacheline), leading to significantly less than 4 uops per clock coming out of the frontend.

Look at performance counters for the "slow" and "fast" versions (e.g. with perf stat ./cmd), and see if any are different. e.g. a lot more cache misses could indicate false sharing of a cache line between threads. Also, profile and see if there's a new hotspot in the "slow" version. (e.g. with perf record ./cmd && perf report on Linux).

How many uops/clock is the "fast" version getting? If it's above 3, frontend bottlenecks (maybe in the uop cache) that are sensitive to alignment could be the issue. Either that or L1 / uop-cache misses if different alignment means your code needs more cache lines than are available.

Anyway, this bears repeating: use a profiler / performance counters to find the new bottleneck that the "slow" version has, but the "fast" version doesn't. Then you can spend time looking at the disassembly of that block of code. (Don't look at gcc's asm output. You need to see the alignment in the disassembly of the final binary.) Look at the 16B and 32B boundaries, since presumably they'll be in different places between the two versions, and we think that's the cause of the problem.

Alignment can also make macro-fusion fail, if a compare/jcc splits a 16B boundary exactly. Although that is unlikely in your case, since your functions are always aligned to some multiple of 16B.

re: automated tools for alignment: no, I'm not aware of anything that can look at a binary and tell you anything useful about alignment. I wish there was an editor to show groups of 4 uops and 32B boundaries alongside your code, and update as you edit.

Intel's IACA can sometimes be useful for analyzing a loop, but IIRC it doesn't know about taken branches, and I think doesn't have a sophisticated model of the frontend, which is obviously the issue if misalignment breaks performance for you.

In my experience, the performance drops may be caused by disabling inlining optimization.

The 'inline' modifier doesn't indicate to force a function to be inlined. It gives compilers a hint to inline a function. So when the compiler's criteria of inlining optimizaion will not be satisfied by trivial modifications of code, a function which is modified with inline is normally compiled to a static function.

And there is a thing make the problem more complex, nested inline optimizations. If you have a inline function, fA, that calls a inline function, fB, like this:

inline void fB(int x, int y) {
    return x * y;
}

inline void fA() {
    for(int i = 0; i < 0x10000000; ++i) {
        fB(i, i+1);
    }
}

void main() {
    fA();
}

In this case, we expect that both fA and fB are inlined. But if the inlining criteia is not met, the performance can't be predictable. That is, large performance drops occur when inlining is disable about fB, but very slight drops for fA. And you know, compiler's internal decisions are much complex.

The reasons cause disabling inlining, for example, size of inlining function, size of .c file, number of local variables, and so on.

Actually, in C#, I am experienced this performance drops. In my case, 60% performance drop occurs when one local variable is added to a simple inlining function.

EDIT:

You can investigate what happens by reading compiled assembly code. I guess there are unexpected real callings to functions modified with 'inline'.

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