How would I terminate a Lua script? Right now I'm having problems with exit(), and I don't know why. (This is more of a Minecraft ComputerCraft question, since it uses the APIs included.) Here is my code:
while true do
if turtle.detect() then
if turtle.getItemCount(16) == 64 then
exit() --here is where I get problems
end
turtle.dig() --digs block in front of it
end
end
As prapin's answer states, in Lua the function os.exit([code])
will terminate the execution of the host program. This, however, may not be what you're looking for, because calling os.exit
will terminate not only your script, but also the parent Lua instances that are running.
In Minecraft ComputerCraft, calling error()
will also accomplish what you're looking for, but using it for other purposes than genuinely terminating the script after an error has occurred is probably not a good practice.
Because in Lua all script files are also considered functions having their own scope, the preferred way to exit your script would be to use the return
keyword, just like you return from functions.
Like this:
while true do
if turtle.detect() then
if turtle.getItemCount(16) == 64 then
return -- exit from the script and return to the caller
end
turtle.dig() --digs block in front of it
end
end
The break
statement will skip to the line after the for
, while
, or repeat
loop it's in.
while true do
if turtle.detect() then
if turtle.getItemCount(16) == 64 then
break
end
turtle.dig() -- digs block in front of it
end
end
-- break skips to here
A quirk of lua: break
has to come just before an end
, though not necessarily the end
of the loop you want to break out of, as you can see here.
Also, if you want to exit the loop on a condition at the start or end of the loop, as above, often you can change up the loop you're using to get a similar effect. For instance, in this example we could put the condition in the while
loop:
while turtle.getItemCount(16) < 64 do
if turtle.detect() then
turtle.dig()
end
end
Note that I subtly changed the behaviour a bit there, as this new loop will stop right away when it hits the item count limit, without continuing until detect()
becomes true again.
There is no global function named exit
in standard Lua.
However, there is an os.exit
function. In Lua 5.1, it has one optional argument, the error code. On Lua 5.2, there is a second optional parameter, telling whether the Lua state should be closed before exiting.
But note that Minecraft ComputerCraft may provide a different function than the standard os.exit
one.
You can also terminate it manually by holding down Ctrl + T a few seconds in the turtle/computer's interface.
shell.exit() closes a lua script in computer craft. for further info go to http://computercraft.info/wiki/Shell.exit
don't use a while true
Do something like this:
running = true
while running do
-- dig block
turtle.dig() --digs block in front of it
-- check your condition and set "running" to false
if turtle.getItemCount(16) == 64 then
running = false
end
end
Also you don't have to call turtle.detect()
before digging 'cause turtle.dig()
wil call it again internal
Don't use while true
. Instead of it use something like this:
while turtle.getItemCount(16) < 64 do
if turtle.detect() then
turtle.dig()
end
end
It will work for you.
来源:https://stackoverflow.com/questions/12760476/how-to-terminate-lua-script