Use PanoramaApi with custom equirectangular image from Assets folder

|▌冷眼眸甩不掉的悲伤 提交于 2019-12-04 19:31:28

I think your gut is correct, Google probably requires metadata to parse the image.

Here's what I found.

This guy here mentions about using photoshop to embed xml metadata into a jpg.

<?xpacket begin='' id=''?><x:xmpmeta xmlns:x='adobe:ns:meta/'>
<rdf:RDF xmlns:rdf='http://www.w3.org/1999/02/22-rdf-syntax-ns#'>

<rdf:Description rdf:about="" xmlns:GPano="http://ns.google.com/photos/1.0/panorama/">
    <GPano:UsePanoramaViewer>True</GPano:UsePanoramaViewer>
    <GPano:CaptureSoftware>Photo Sphere</GPano:CaptureSoftware>
    <GPano:StitchingSoftware>Photo Sphere</GPano:StitchingSoftware>
    <GPano:ProjectionType>equirectangular</GPano:ProjectionType>
    <GPano:PoseHeadingDegrees>350.0</GPano:PoseHeadingDegrees>
    <GPano:InitialViewHeadingDegrees>90.0</GPano:InitialViewHeadingDegrees>
    <GPano:InitialViewPitchDegrees>0.0</GPano:InitialViewPitchDegrees>
    <GPano:InitialViewRollDegrees>0.0</GPano:InitialViewRollDegrees>
    <GPano:InitialHorizontalFOVDegrees>75.0</GPano:InitialHorizontalFOVDegrees>
    <GPano:CroppedAreaLeftPixels>0</GPano:CroppedAreaLeftPixels>
    <GPano:CroppedAreaTopPixels>0</GPano:CroppedAreaTopPixels>
    <GPano:CroppedAreaImageWidthPixels>4000</GPano:CroppedAreaImageWidthPixels>
    <GPano:CroppedAreaImageHeightPixels>2000</GPano:CroppedAreaImageHeightPixels>
    <GPano:FullPanoWidthPixels>4000</GPano:FullPanoWidthPixels>
    <GPano:FullPanoHeightPixels>2000</GPano:FullPanoHeightPixels>
    <GPano:FirstPhotoDate>2012-11-07T21:03:13.465Z</GPano:FirstPhotoDate>
    <GPano:LastPhotoDate>2012-11-07T21:04:10.897Z</GPano:LastPhotoDate>
    <GPano:SourcePhotosCount>50</GPano:SourcePhotosCount>
    <GPano:ExposureLockUsed>False</GPano:ExposureLockUsed>
</rdf:Description>

Over here the project shows an example of loading a jpg in the panorama api. I don't know how to read the metadata from that jpg, but I'd venture to say it will be pretty interesting for you and probably helpful. The jpg is in the raw assets folder.

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