I've never used InkCanvas
control before. What I need is to load up a file into InkCanvas
, draw some scribbles and get ther resulting image. And I want to make some additional operations with gotten image.
As for saving
Correct me if I'm wrong. I've found a link: http://www.centrolutions.com/Blog/post/2008/12/09/Convert-WPF-InkCanvas-to-Bitmap.aspx According to the post will be loaded image considered in addition to user scribbles. Or it only converts scribbles to bitmap?
As for loading
How do I load image using OpenFileDialog? I don't want to use ISF.
Thanks!
Saving:
If you want to be able to manipulate strokes after saving, then you need to save the strokes. You can do this by using the StrokeCollection.Save method.
var fs = new FileStream(inkFileName, FileMode.Create);
inkCanvas1.Strokes.Save(fs);
You can then load this again and have the individual strokes accessible. However, once you render it out (e.g. to a bitmap) then that rendered file can only be loaded as a Bitmap and not individual strokes. (Of course, you can do both and save the strokes as a separate file). To save as a bitmap, you can use the code in the link you posted to.
Loading
Loading a bitmap to an Image control is straightforward since the OpenFileDialog
will return the image path.
if (myOpenFileDialog.ShowDialog() == DialogResult.OK)
{
myImageControl.Source = new BitmapImage(new Uri(myOpenFileDialog.FileName, UriKind.Absolute));
}
That will load the image and display it in an image control on your form.
Edit: I don't think you can load a bitmap straight to an InkCanvas. However, you can load the strokes instead.
To load the strokes again, you can use StrokeCollection(Stream)
var fs = new FileStream(inkFileName,
FileMode.Open, FileAccess.Read);
StrokeCollection strokes = new StrokeCollection(fs);
inkCanvas1.Strokes = strokes;
For more functions, you can read this CodeProject article.
来源:https://stackoverflow.com/questions/6246009/inkcanvas-load-save-operations