How to design a state machine in face of non-blocking I/O?

别等时光非礼了梦想. 提交于 2019-12-04 13:16:27

Sounds like you want the state machine to have an event queue. Queue up the events, start processing the first one, and when that completes pull the next event off the queue and start on that. So instead of the state machine being driven by the client code directly, it's driven by the queue.

This means that any logic which involves using the result of one transition in the next one has to be in the machine. For example, if the "login complete" page tells you where to go next. If that's not possible, then the event could perhaps include a callback which the machine can call, to return whatever it needs to know.

Asking this question I already had a working design which I didn't want to write about not to skew answers in any direction :) I'm going to describe in this pseudo answer what the design I have is.

In addition to the state machine I have a queue of events. Instead of posting events directly to the machine I'm placing them in the queue. There is however problem with network events which are asynchronous and come in any moment. If the queue is not empty and a network event comes I can't place it in the queue because the machine will be stuck waiting for it before processing events already in the queue. And the machine will wait forever because this network event is waiting behind all events placed in the queue earlier.
To overcome this problem I have two types of messages; normal and priority ones. Normal ones are those send by me and priority ones are all network ones. When I get network event I don't place it in the queue but instead I send it directly to the machine. This way it can finish its current task and progress to the next state before pulling the next event from the queue of events.
It works designed this way only because there is exactly 1:1 interleave of my events and network events. Because of this when the machine is waiting for a network event it's not busy doing anything (so it's ready to accept it and does not miss it) and vice versa - when the machine waits for my task it's only waiting for my task and not another network one.

I asked this question in hope for some more simple design than what I have now.

Strictly speaking, you can't. Because you only have state "Connecting", you don't know whether you need top login afterwards. You'd have to introduce a state "ConnectingWithIntentToLogin" to represent the result of a "Connect, then Login" event from the Start state.

Naturally there will be a lot of overlap between the "Connecting" and the "ConnectingWithIntentToLogin" states. This is most easily achieved by a state machine architecture that supports state hierarchies.

--- edit ---

Reading your later reactions, it's now clear what your actual problem is.

You do need extra state, obviously, whether that's ingrained in the FSM or outside it in a separate queue. Let's follow the model you prefer, with extra events in a queue. The rick here is that you're wondering how to "interleave" those queued events vis-a-vis the realtime events. You don't - events from the queue are actively extracted when entering specific states. In your case, those would be the "*ed" states like "Connected". Only when the queue is empty would you stay in the "Connected" state.

If you don't want to block, that means you don't care about the network replies. If on the other hand the replies interest you, you have to block waiting for them. Trying to design your FSM otherwise will quickly lead to your automaton's size reaching infinity.

How about moving the state machine to a different thread, i. e. QThread. I would implent a input queue in the state machine so I could send queries non blocking and a output queue to read the results of the queries. You could even call back a slotted function in your main thread via connect(...) if a result of a query arrives, Qt is thread safe in this regard.

This way your state machine could block as long as it needs without blocking your main program.

Sounds like you just want to do a list of blocking I/O in the background.

So have a thread execute:

while( !commands.empty() )
{
  command = command.pop_back();
  switch( command )
  {
  Connect: 
    DoBlockingConnect();
    break;
  ...
  }
}
NotifySenderDone();
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