问题
I'm trying to record an input and merge it together with a song (not concatenate). I have a guitar that i recorded while listening to a song and I want to put the guitar on the song (like audcaity). Is there any way for doing it? If its not possible on real time mixing - is it possible to merge them after i recorded? Like after I recorded the guitar and now its a wav file and i want to mix 2 wav files together. Thats the input device:
private void Capture()
{
input = new WasapiCapture((MMDevice)inputCombo.SelectedItem);
bufferedWaveProvider = new BufferedWaveProvider(input.WaveFormat);
input.DataAvailable += WaveInOnDataAvailable;
input.StartRecording();
write = new WaveFileWriter(System.IO.Path.GetTempFileName(), input.WaveFormat);
}
private void WaveInOnDataAvailable(object sender, WaveInEventArgs e)
{
bufferedWaveProvider.AddSamples(e.Buffer, 0, e.BytesRecorded);
write.Write(e.Buffer, 0, e.BytesRecorded);
write.Flush();
}
Instead of writing it into a blank file i want to write it into a wav file thats already exists and not override it. Is it maybe possible with the MixingSampleProvider?
回答1:
To mix multiple ISampleProvider
sources using a MixingSampleProvider
, you can do the following:
Here SignalGenerator
has a Gain
property which allows to specify how loud it should be in the mix.
using System;
using NAudio.Wave;
using NAudio.Wave.SampleProviders;
namespace ConsoleApplication1
{
internal class Program
{
private static void Main(string[] args)
{
ISampleProvider provider1 = new SignalGenerator
{
Frequency = 1000.0f,
Gain = 0.5f
};
ISampleProvider provider2 = new SignalGenerator
{
Frequency = 1250.0f,
Gain = 0.5f
};
var takeDuration1 = TimeSpan.FromSeconds(5); // otherwise it would emit indefinitely
var takeDuration2 = TimeSpan.FromSeconds(10);
var sources = new[]
{
provider1.Take(takeDuration1),
provider2.Take(takeDuration2)
};
var mixingSampleProvider = new MixingSampleProvider(sources);
var waveProvider = mixingSampleProvider.ToWaveProvider();
WaveFileWriter.CreateWaveFile("test.wav", waveProvider);
}
}
}
回答2:
That should be possible with a WaveMixerStream32
, e.g like this
var mixer = new WaveMixerStream32 { AutoStop = true};
var wav1 = new WaveFileReader(@"c:\...\1.wav");
var wav2 = new WaveFileReader(@"c:\...\2.wav");
mixer.AddInputStream(new WaveChannel32(wav1));
mixer.AddInputStream(new WaveChannel32(wav2));
WaveFileWriter.CreateWaveFile("mixed.wav", new Wave32To16Stream(mixer));
来源:https://stackoverflow.com/questions/42098048/how-to-mix-2-wav-files-together