I'm using Python 2.6.6 and pyglet 1.1.4. In my "Erosion" folder, I have "Erosion.py" and a folder named "Images." Inside images, there are .png images. One image is named "Guard.png."
In "Erosion.py" there is a segment that goes like so:
pyglet.resource.path = ['Images']
pyglet.resource.reindex()
self.image = pyglet.resource.image('%s%s' % (character, '.png'))
When I run this, I am given
File "C:\Python26\lib\site-packages\pyglet\resource.py", line 394, in file raise ResourceNotFoundException(name)
ResourceNotFoundException: Resource "Guard.png" was not found on the path. Ensure that the filename has the correct captialisation.
I have tried changing the path to ['./Images'] and ['../Images']. I've also tried removing the path and the reindex call and putting Erosion.py and Guard.png in the same folder.
This is what i do to be able to load resources:
pyglet.resource.path = ['C:\\Users\\myname\\Downloads\\temp']
pyglet.resource.reindex()
pic = pyglet.resource.image('1.jpg')
texture = pic.get_texture()
gl.glTexParameteri(gl.GL_TEXTURE_2D, gl.GL_TEXTURE_MAG_FILTER, gl.GL_NEAREST)
texture.width = 960
texture.height = 720
texture.blit(0, 0, 0)
If the relative path is not working you can try with the absolute path using the os module.
import pyglet
import os
working_dir = os.path.dirname(os.path.realpath(__file__))
pyglet.resource.path = [os.path.join(working_dir,'Images')]
pyglet.resource.reindex()
image = pyglet.resource.image('character.png'))
It's better to use the os.path.join method instead of writing it as a string for a better cross-platform support.
try this
pyglet.image.load('path/to/image.png')
I get a problem like this using pyglet and pyscripter.(the text editor) In order for the file to be found I have to restart the editor before running the program.
This might be a problem with pyscripter however.
It is worth looking into: http://pyglet.readthedocs.io/en/pyglet-1.3-maintenance/programming_guide/resources.html
You should include all the directories into:
pyglet.resource.path = [...]
Then pass the ONLY the file name when you call:
pyglet.resource.image("ball_color.jpeg")
Try:
import os
import pyglet
working_dir = os.path.dirname(os.path.realpath(__file__))
image_dir = os.path.join(working_dir, 'images')
sound_dir = os.path.join(working_dir, 'sound')
print working_dir
print "Images are in: " + image_dir
print "Sounds are in: " + sound_dir
pyglet.resource.path = [working_dir, image_dir, sound_dir]
pyglet.resource.reindex()
try:
window = pyglet.window.Window()
image = pyglet.resource.image("ball_color.jpeg")
@window.event
def on_draw():
window.clear()
image.blit(0, 0)
pyglet.app.run()
finally:
window.close()
The use of try
and finally
are not necessary, but they are recommended. You might end up with a lot of open windows and pyglet back processes if you don't close the window when there are errors.
来源:https://stackoverflow.com/questions/6541494/resource-not-found-exception-in-pyglet