问题
me and my friend are working on a game and we want our music to loop as long as the game is running. Help please there seems to be no function to put music on repeat
回答1:
In current versions of pyglet, you should use a SourceGroup
, setting the loop
attribute to True
. You can then queue it into a Player
to play it:
snd = pyglet.media.load('sound.wav')
looper = pyglet.media.SourceGroup(snd.audio_format, None)
looper.loop = True
looper.queue(snd)
p = pyglet.media.Player()
p.queue(looper)
p.play()
Not sure if there's a more compact way of doing this but it seems to work...
回答2:
To make a sound play in a loop, you can use a Player:
# create a player and queue the song
player = pyglet.media.Player()
sound = pyglet.media.load('lines.mp3')
player.queue(sound)
# keep playing for as long as the app is running (or you tell it to stop):
player.eos_action = pyglet.media.SourceGroup.loop
player.play()
To play more background sounds simultaneously, just start up another player for each of the sounds, with the same EOS_LOOP "eos_action" setting as above for each of them.
回答3:
this works for me
myplayer = pyglet.media.Player()
Path = "c:/path/to/youraudio.mp3"
source = pyglet.media.load(filename=source, streaming=False)
myplayer.queue(self.slowCaseSongSource)
myplayer.eos_action = 'loop'
回答4:
For playing continuously you can use this code
This will allow you to play files from your root directory
import pyglet
from pyglet.window import key
import glob
window = pyglet.window.Window(1280, 720, "Python Player", resizable=True)
window.set_minimum_size(400,300)
songs=glob.glob("*.wav")
player=pyglet.media.Player()
@window.event
def on_key_press(symbol, modifiers):
if symbol == key.ENTER:
print("A key was pressed")
@window.event
def on_draw():
global player
for i in range(len(songs)):
source=pyglet.resource.media(songs[i])
player.queue(source)
player.play()
pyglet.app.run()
回答5:
this might be irrelevant:
import pyglet
import time
import random
#WARNING: You have to download your own sounds and define them like this:
#sound_1 = pyglet.resource.media("sound_file.wav", streaming=False)
#replacing "sound_file" with your own file.
# Add the sound variables here
BACKGROUND_OPTIONS = ()
player = pyglet.media.Player()
def play_background_sound():
global player
player.queue(random.choice(BACKGROUND_OPTIONS))
player.play()
# This is optional; it's just a function that keeps the player filled so there aren't any breaks.
def queue_sounds():
global player
while True:
player.queue(random.choice(BACKGROUND_OPTIONS))
time.sleep(60) # change this if the background music you have is shorter than 3 minutes
threading.Thread(target=queue_sounds).start()
来源:https://stackoverflow.com/questions/27391240/how-to-play-music-continuously-in-pyglet