Multiple Render Targets not saving data

此生再无相见时 提交于 2019-12-03 15:58:08

Fixed it by discovering just how silly I am.

When I create my rendertarget I create a Texture2DArray but I'm treating it like an array of Texture2D objects, instead of one object. I have since altered my code to use an array of Texture2D objects and it works very well.

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