Consider the following code
template<typename T, int N>
struct A {
typedef T value_type; // OK. save T to value_type
static const int size = N; // OK. save N to size
};
Look, it is possible to save any template parameter if this parameter is a typename or an integer value. The thing is that pointer to member is an offset, i.e. integer. Now I want to save any pointer to member in compile time:
struct Foo {
int m;
int r;
};
template<int Foo::*ptr_to_member>
struct B {
// Next statement DOES NOT WORK!
static int Foo::* const saved_ptr_to_member = ptr_to_member;
};
// Example of using
int main() {
typedef B<&Foo::m> Bm;
typedef B<&Foo::r> Br;
Foo foo;
std::cout << (foo.*(Bm::saved_ptr_to_member));
}
How to save pointer to member in compile time? I use VS2008.
Note. Compile time is critical. Please don't write run-time solution. I know it.
Why using a template?
#include <cstdio>
struct Foo {
int a;
int b;
} foo = {2, 3};
int const (Foo::*mp) = &Foo::b;
int
main() {
printf("%d\n", foo.*mp);
return 0;
}
The following compiles mp
to this on gcc-4.4.1 (I don't have access to MSVC at the moment):
.globl mp
.align 4
.type mp, @object
.size mp, 4
mp:
.long 4
It is just an offset to the member, which looks pretty compile-time to me.
With template, you need to specify the definition outside of the class:
#include <cstdio>
struct Foo {
int m;
int r;
} foo = {2, 3};
template<int Foo::*Mem>
struct B {
static int Foo::* const mp;
};
template<int Foo::*Mem>
int Foo::* const B<Mem>::mp = Mem;
int main() {
typedef B<&Foo::m> Bm;
typedef B<&Foo::r> Br;
printf("%d, %d\n", foo.*(Bm::mp), foo.*(Br::mp));
}
Which compiles to:
g++ -O2 -S -o- b.cc | c++filt
...
.weak B<&(Foo::r)>::mp
.section .rodata._ZN1BIXadL_ZN3Foo1rEEEE2mpE,"aG",@progbits,B<&(Foo::r)>::mp,comdat
.align 4
.type B<&(Foo::r)>::mp, @object
.size B<&(Foo::r)>::mp, 4
B<&(Foo::r)>::mp:
.long 4
.weak B<&(Foo::m)>::mp
.section .rodata._ZN1BIXadL_ZN3Foo1mEEEE2mpE,"aG",@progbits,B<&(Foo::m)>::mp,comdat
.align 4
.type B<&(Foo::m)>::mp, @object
.size B<&(Foo::m)>::mp, 4
B<&(Foo::m)>::mp:
.zero 4
However this all smacks of standard library features reimplementation (see std::tr1::mem_fn
).
It would be nice to have more elaborate explanation of why 'compile-time is important' (helps suggesting alternatives). But to my notion everything you need to be done compile time with pointer-to-member, you actually can do. My variant is Thomas's suggestion blended with some C++ philosophy of sort. First lets define:
template <typename T, T v>
struct val
{};
this struct template can effectively serve as compile time value, and you don't need "static value = v;", to use it either at compile or run time. Consider:
template <int n>
struct Foo
{
//something dependent on n
};
and
template <typename T>
struct Bar;
template <int n>
struct Bar <val <int, n> >
{
//something dependent of n
};
Foo and Bar are functionally equivalent, every template meta-kadabra which can be done with Foo can also be done with Bar (just pass val instead of n). The same vay you can pack pointer to member into val<>:
val <typeof (&My::a), &My::a>
these compile time values now can be stored in type lists (like boost::mpl::something), compared, transformed, etc., everything compile time. And when you will finally want to use them as pointer-to-member at run time, just define one function template:
template <typename T, T value>
T
extract (val <T, value>)
{
return value;
}
and use it:
typedef val <typeof (A::i), A::i> a_i;
A a;
std::cout << (a .* extract (a_i ()));
P.S.: there are some clumsy constructs about this solution, but it is all for sake of simplicity and explanation. For example rather ugly (a .* extract (a_i ())) may be simplified by wrapping it into something more pointer-to-member specific:
template <typename M, typename C>
typename mem_type <M>::value &
mem_apply (C &c)
{
M m;
return c .* extract (m);
}
where mem_type is class template which extracts type of member referred by M. Then usage would be:
std::cout << mem_apply <a_i> (a);
You can't.
But you can use a functionoid instead. This can be a compile-time solution. And because the compiler can inline things, it's possibly even faster than a pointer to a member function. Example:
struct Foo {
int m;
int r;
};
struct FooM {
static int call(Foo const &foo) const { return foo.m; }
}
struct FooR {
static int call(Foo const &foo) const { return foo.r; }
}
template<typename FooFun>
struct B {
typedef FooFun foo_fun;
int call_foo_fun(Foo const &foo) { return foo_fun::call(foo); }
};
// Example of using
int main() {
typedef B<FooM> Bm;
typedef B<FooR> Br;
Foo foo;
std::cout << Bm.call_foo_fun(foo);
}
Untested, but you get the idea.
You can't initialize a static member inside the definition of a struct. It needs to be declared outside like this (which is probably not what you intended with the template, but anyway):
struct Foo {
int m;
int r;
};
template<int Foo::*ptr_to_member>
struct B {
static int Foo::* const saved_ptr_to_member;
};
int Foo::* const B<&Foo::m>::saved_ptr_to_member = &Foo::m;
int Foo::* const B<&Foo::r>::saved_ptr_to_member = &Foo::r;
// Example of using
int main() {
typedef B<&Foo::m> Bm;
typedef B<&Foo::r> Br;
Foo foo;
std::cout << (foo.*(Bm::saved_ptr_to_member));
}
来源:https://stackoverflow.com/questions/1913541/how-to-save-pointer-to-member-in-compile-time