App wasn't developed by me, but now I have to add some features. Code compiles add launches on simulator but immediately crash on real device (didFinishLaunchingWithOptions never calls). Xcode doesn't show any errors. I think the problem may be in pods and frameworks but don't know how to check if this so. I reinstalled pods and recreated framework dependences in project but no app still crash. I have only this info from Xcode
How this info can help me? Any help appreciated.
UPD2: App crash on iOS9 and iOS10 so NSCameraUsageDescription isn't the problem
had the same problem, worked on simulator but not on device and got this wonderful but minimalist stacktrace "abort_with_payload"
Turns out I just needed the "NSMicrophoneUsageDescription" key in my plist
The problem was in pods frameworks. Script generated by pods can't embed some frameworks correctly. I removed "[CP] Embed Pods Frameworks" script and add frameworks to "Embedded Binaries" by myself. And problem was solved.
If abort_with_payload
error occurred then chances are the Info.plist is missing UsageDescription
of any Privacy key so check is there any thing missing or apple changed/added new UsageDescription for camera, photos, location etc that you are using.
Exception Type: EXC_CRASH (SIGABRT) Exception Codes: 0x0000000000000000, 0x0000000000000000 Exception Note: EXC_CORPSE_NOTIFY Termination Description: DYLD, Library not loaded: @rpath/libswiftCoreGraphics.dylib | Referenced from: /var/containers/Bundle/Application/7208AD66-5D56-4973-88A9-8D22D7E541DB/myapp.app/myapp | Reason: no suitable image found. Did find: | /private/var/containers/Bundle/Application/7208AD66-5D56-4973-88A9-8D22D7E541DB/myapp.app/Frameworks/libswiftCoreGraphics.dylib: code signing blocked mmap() '/private/var/containers/Bundle/Application/7208AD66-5D56-4973-88A9-8D22D7E541DB/myapp.app/Frameworks/libswiftCoreGraphics.dylib'
When crashed on 'abort_with_payload', I also got the above output from the console. I think the most important message is "code signing blocked mmap()", which indicates the problem was probably caused by code signing.
My solution was to delete the apple WWDR certificate and downloaded it from Apple. And MAKE SURE when trusting the certificate, use the "use system defaults" option.
Then QUIT the XCode, reopened it, cleaned the project and rebuilt. It works for me.
来源:https://stackoverflow.com/questions/40886484/app-crash-on-device-but-works-on-simulator-ios