Any code that duplicates how the DebuggerDisplayAttribute generates the resulting string?

送分小仙女□ 提交于 2019-12-03 12:12:51

Hopefully this code all fits... I made a non-reflection version of what you are trying to do, using Microsoft Roslyn and its C# Scripting ability to run the "code" in the attribute value as C# code.

To use this code, make a new C# project, and use NuGet to add a reference to Roslyn.

First the classes I'm using to test, just so you can see the attributes I tried.

using System.Diagnostics;

namespace DebuggerDisplayStrings
{
    [DebuggerDisplay("The Value Is {StringProp}.")]
    public class SomeClass
    {
        public string StringProp { get; set; }
    }

    [DebuggerDisplay("The Value Is {Foo.StringProp}.")]
    public class SomeClass2
    {
        public SomeClass Foo { get; set; }
    }

    [DebuggerDisplay("The Value Is {Seven() - 6}.")]
    public class SomeClass3
    {
        public int Seven()
        {
            return 7;
        }
    }
}

Now the tests (yes these all pass):

using Microsoft.VisualStudio.TestTools.UnitTesting;

namespace DebuggerDisplayStrings
{
    [TestClass]
    public class DebuggerDisplayReaderTests
    {
        [TestMethod]
        public void CanReadStringProperty()
        {
            var target = new SomeClass {StringProp = "Foo"};
            var reader = new DebuggerDisplayReader();
            Assert.AreEqual("The Value Is Foo.", reader.Read(target));
        }

        [TestMethod]
        public void CanReadPropertyOfProperty()
        {
            var target = new SomeClass2 {Foo = new SomeClass {StringProp = "Foo"}};
            var reader = new DebuggerDisplayReader();
            Assert.AreEqual("The Value Is Foo.", reader.Read(target));
        }

        [TestMethod]
        public void CanReadMethodResultAndDoMath()
        {
            var target = new SomeClass3();
            var reader = new DebuggerDisplayReader();
            Assert.AreEqual("The Value Is 1.", reader.Read(target));
        }
    }
}

Finally, the real goods:

using System.Collections.Generic;
using System.Diagnostics;
using System.Globalization;
using System.Text.RegularExpressions;
using Roslyn.Scripting.CSharp;

namespace DebuggerDisplayStrings
{
    public class DebuggerDisplayReader
    {
        // Get the fully evaluated string representation of the DebuggerDisplayAttribute's value.
        public string Read(object target)
        {
            var debuggerDisplayFormat = GetDebuggerDisplayFormat(target);
            if(string.IsNullOrWhiteSpace(debuggerDisplayFormat))
                return target.ToString();
            return EvaluateDebuggerDisplayFormat(debuggerDisplayFormat, target);
        }

        // Gets the string off the attribute on the target class, or returns null if attribute not found.
        private static string GetDebuggerDisplayFormat(object target)
        {
            var attributes = target.GetType().GetCustomAttributes(typeof(DebuggerDisplayAttribute), false);
            return attributes.Length > 0 ? ((DebuggerDisplayAttribute)attributes[0]).Value : null;
        }

        // Executes each bracketed portion of the format string using Roslyn,
        // and puts the resulting value back into the final output string.
        private string EvaluateDebuggerDisplayFormat(string format, object target)
        {
            var scriptingEngine = new ScriptEngine(new[] { GetType().Assembly });
            var formatInfo = ExtractFormatInfoFromFormatString(format);
            var replacements = new List<object>(formatInfo.FormatReplacements.Length);
            foreach (var codePart in formatInfo.FormatReplacements)
            {
                var result = scriptingEngine.Execute(codePart, target);
                replacements.Add((result ?? "").ToString());
            }
            return string.Format(formatInfo.FormatString, replacements.ToArray());
        }

        // Parse the format string from the attribute into its bracketed parts.
        // Prepares the string for string.Format() replacement.
        private static DebuggerDisplayFormatInfo ExtractFormatInfoFromFormatString(string format)
        {
            var result = new DebuggerDisplayFormatInfo();
            var regex = new Regex(@"\{(.*)\}");
            var matches = regex.Matches(format);
            result.FormatReplacements = new string[matches.Count];
            for (var i = matches.Count - 1; i >= 0; i-- )
            {
                var match = matches[i];
                result.FormatReplacements[i] = match.Groups[1].Value;
                format = format.Remove(match.Index + 1, match.Length - 2).Insert(match.Index+1, i.ToString(CultureInfo.InvariantCulture));
            }
            result.FormatString = format;
            return result;
        }
    }

    internal class DebuggerDisplayFormatInfo
    {
        public string FormatString { get; set; }
        public string[] FormatReplacements { get; set; }
    }
}

Hopefully that helps you out. It was only about an hour and a half of work, so the unit testing isn't complete by any means, and I'm sure there are bugs in there somewhere, but it should be a solid start, if you are OK with the Roslyn approach.

I'm assuming this is for your own (team) use. I've not personally tried this, but have you looked at the explanations for how to customize DebuggerDisplay attribute found here?

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