Marionette bubble event from itemview to parent layoutview?

╄→尐↘猪︶ㄣ 提交于 2019-12-03 07:33:25

Triggers don't quite work like that: your layout is using them wrong. Triggers are a convenience to raise an event signal given a certain interaction (e.g. a click).

What you want is to use triggerMethod (https://github.com/marionettejs/backbone.marionette/blob/master/docs/marionette.functions.md#marionettetriggermethod) to trigger a function in your layout. See http://jsfiddle.net/ZxEa5/ Basically, you want this in your show function:

childView.on("btn:clicked", function(){
  layout.triggerMethod("childView:btn:clicked"); 
});

And in your layout:

onChildViewBtnClicked: function(){
   https://leanpub.com/marionette-gentle-introduction
});

Event bubbling only happens automagically with collection?composite views because they're tightly associated with their item views. If you want a layout to monitor one of its child views, you need to set that up on your own.

Shameless plug: if you want to learn more about how to structure and clean up your code with Marionette, you can check out my book (https://leanpub.com/marionette-gentle-introduction) where this type of concept (and its applications) is explained in more detail.

I'm not sure when this Marionette feature was introduced, but a much simpler solution would be using the childEvents hash: http://marionettejs.com/docs/v2.4.1/marionette.layoutview.html#layoutview-childevents

...
childEvents: {
  "save:clicked" : "onSaveClicked"
},
...

You could also directly bind the child event to a function outside of LayoutView, if it makes more sense, like this:

layout.on('childview:save:clicked', function(childView) {
  alert('clicked');
}

I recommend using Backbone.Courier for this type of need: https://github.com/rotundasoftware/backbone.courier

I implemented a solution for a similar problem as follows. First, I wrote a new method right into the Marionette.View prototype:

Marionette.View.prototype.bubbleMethod = function () {
    var args = _.toArray(arguments)
    var event = args.shift()
    var bubble = event + ':bubble'
    this.triggerMethod.apply(this, [ event ].concat(args))
    this.triggerMethod.apply(this, [ bubble ].concat(args))
}

That will call the regular triggerMethod from Marionette twice: once with your event name as it is intended to be handled, and a second one which is easily recognizable by specialized views, designated to bubble events up.

Then you will need such specialized view and bubble up events that are meant to be bubbled up. You must be careful not to dispatch events like close (or any Marionette events at all) in behalf of other views, because that will cause all sorts of unpredictable behaviors in Regions and Views. The :bubble suffix allows you to easily recognize what's meant to bubble. The bubbling view might look like this:

var BubblingLayout = Marionette.Layout.extend({
    handleBubbles: function (view) {
        var bubble = /:bubble$/
        this.listenTo(view, 'all', function () {
            var args = _.toArray(arguments)
            var event = args.shift()
            if (event.match(bubble)) {
                event = event.replace(bubble, '')
                this.bubbleMethod.apply(this, [ event ].concat(args))
            }
        }, this)
    }
})

The last thing you need to make sure is to be able to bubble events across regions (for Layouts and modules with custom region managers). That can be handled with the show event dispatches from a region, like this:

var BubblingLayout = Marionette.Layout.extend({
    regions: {
        sidebar: '#sidebar'
    },
    initialize: function () {
        this.sidebar.on('show', this.handleBubbles, this)
    },
    handleBubbles: function (view) {
        var bubble = /:bubble$/
        this.listenTo(view, 'all', function () {
            var args = _.toArray(arguments)
            var event = args.shift()
            if (event.match(bubble)) {
                event = event.replace(bubble, '')
                this.bubbleMethod.apply(this, [ event ].concat(args))
            }
        }, this)
    }
})

The last part is to make something actually bubble up, which is easily handled by the new bubbleMethod method:

var MyView = Marionette.ItemView.extend({
    events: {
        'click': 'clickHandler'
    },
    clickHandler: function (ev) {
        // do some stuff, then bubble something else
        this.bubbleMethod('stuff:done')
    }
})

var BubblingLayout = Marionette.Layout.extend({
    regions: {
        sidebar: '#sidebar'
    },
    initialize: function () {
        this.sidebar.on('show', this.handleBubbles, this)
    },
    onRender: function () {
        var view = new MyView()
        this.sidebar.show(view)
    },
    handleBubbles: function (view) {
        var bubble = /:bubble$/
        this.listenTo(view, 'all', function () {
            var args = _.toArray(arguments)
            var event = args.shift()
            if (event.match(bubble)) {
                event = event.replace(bubble, '')
                this.bubbleMethod.apply(this, [ event ].concat(args))
            }
        }, this)
    }
})

Now you can handle bubbled events from any place in your code where you can access an instance of BubblingLayout.

Why not just allow the click event to bubble up the DOM hierarchy and handle it in your Layout view? Something like this (fiddle here):

var MainView = Marionette.Layout.extend({
    template: "#layout-template",
    regions: {
        childRegion: "#childRegion"   
    },
    events: {
        'click #btn': 'handleButtonClick'   
    },
    handleButtonClick: function() {
       alert('btn clicked in child region and bubbled up to layout');
    }
});

var ChildView = Marionette.ItemView.extend({
    template: "#child-template"
    /*
    triggers: {
        "click #btn": "btn:clicked"   
    }*/
});
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