Assuming I cannot use an ExpandoObject and have to roll my own like so :-
class MyObject : DynamicObject {
dictionary<string, object> _properties = dictionary<string, object>();
public override bool TryGetMember(GetMemberBinder binder, out object result) {
string name = binder.Name.ToLower();
return _properties.TryGetValue(name, out result);
}
public override bool TrySetMember(SetMemberBinder binder, object value) {
_properties[binder.Name.ToLower()] = value;
return true;
}
}
and further down the class hierarchy I have
class MyNewObject : MyObject {
public string Name {
get {
// do some funky stuff
}
set {
// ditto
}
}
}
which is quite nice as now I can do the follow :-
dynamic o = MyNewObject();
o.Age = 87; // dynamic property, handled by TrySetMember in MyObject
o.Name = "Sam"; // non dynamic property, handled by the setter defined in MyNewObject
But the above assumes I know the properties (e.g. Age, Name) at compile time.
Suppose I don't know what they will be until run time.
How can I change the above to support properties I will only know at run time?
Basically I think I am asking is how I can call the code that calls TrySetMember directly so that it will either create a new property or use a getter/setter if one has been defined.
Final Solution as follows :-
using System.Dynamic;
using Microsoft.CSharp.RuntimeBinder;
using System.Runtime.CompilerServices;
class MyObject : DynamicObject {
Dictionary<string, object> _properties = new Dictionary<string, object>();
public object GetMember(string propName) {
var binder = Binder.GetMember(CSharpBinderFlags.None,
propName, this.GetType(),
new List<CSharpArgumentInfo>{
CSharpArgumentInfo.Create(CSharpArgumentInfoFlags.None, null)});
var callsite = CallSite<Func<CallSite, object, object>>.Create(binder);
return callsite.Target(callsite, this);
}
public void SetMember(string propName, object val) {
var binder = Binder.SetMember(CSharpBinderFlags.None,
propName, this.GetType(),
new List<CSharpArgumentInfo>{
CSharpArgumentInfo.Create(CSharpArgumentInfoFlags.None, null),
CSharpArgumentInfo.Create(CSharpArgumentInfoFlags.None, null)});
var callsite = CallSite<Func<CallSite, object, object, object>>.Create(binder);
callsite.Target(callsite, this, val);
}
public override bool TryGetMember(GetMemberBinder binder, out object result) {
string name = binder.Name.ToLower();
return _properties.TryGetValue(name, out result);
}
public override bool TrySetMember(SetMemberBinder binder, object value) {
_properties[binder.Name.ToLower()] = value;
return true;
}
}
Although the c# compiler is translating dynamic keyword usage to invocation with the dlr using a string name, those Apis are difficult to use directly without the compilers help. The open source framework Dynamitey (available through nuget as a PCL library) encapsulates the dlr API, to make it easy so that you can just call Impromptu.InvokeSet(target,name,value).
using Dynamitey;
...
dynamic o = MyNewObject();
Dynamic.InvokeSet(o,"Age" ,87);
Dynamic.InvokeSet(o,"Names" ,"Same);
Getters and Setters are the least complicated to use the actual Microsft API directly, so if you don't want to use the 3rd party framework going to the source is an option too.
using Microsoft.CSharp.RuntimeBinder;
using System.Runtime.CompilerServices;
...
dynamic o = MyNewObject();
var binder = Binder.SetMember(CSharpBinderFlags.None,
"Age",
typeof(object),
new List<CSharpArgumentInfo>{
CSharpArgumentInfo.Create(CSharpArgumentInfoFlags.None, null),
CSharpArgumentInfo.Create(CSharpArgumentInfoFlags.None, null)
});
var callsite = CallSite<Func<CallSite, object, object, object>>.Create(binder);
callsite.Target(callsite,o,87);
var binder2 =Binder.SetMember(CSharpBinderFlags.None,
"Name",
typeof(object),
new List<CSharpArgumentInfo>{
CSharpArgumentInfo.Create(CSharpArgumentInfoFlags.None, null),
CSharpArgumentInfo.Create(CSharpArgumentInfoFlags.None, null)
});
var callsite2 = CallSite<Func<CallSite, object, object, object>>.Create(binder2);
callsite2.Target(callsite2,o,"Sam");
But the above assumes I know the properties (e.g. Age, Name) at compile time.
Suppose I don't know what they will be until run time.
Then the dynamic typing in C# 4 doesn't really help you at all, and you might as well just use Dictionary<string, object>
.
Rather than assume that dynamic
is the answer, I suggest you take a close look at your requirements, and work out what you're really trying to achieve. Once you've got a well-specified set of requirements, it's going to be easier to implement them.
You may find that you just need to make MyObject
also implement IDictionary<string, object>
like ExpandoObject
does... although the problem there is that if you want to derive other classes from MyObject
and have their properties exposed via the dictionary too, that's going to be trickier.
来源:https://stackoverflow.com/questions/12057516/c-sharp-dynamicobject-dynamic-properties