I want to show 3x3 sized gridview. I want to set the height and width based on device size. I am taking reference from this link.
MainActivity-
public class MainActivity extends Activity {
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
GridView gridview = (GridView) findViewById(R.id.gridview);
gridview.setAdapter(new ImageAdapter(this));
}
@Override
public boolean onCreateOptionsMenu(Menu menu) {
getMenuInflater().inflate(R.menu.main, menu);
return true;
}
}
activity_main-
<?xml version="1.0" encoding="utf-8"?>
<GridView xmlns:android="http://schemas.android.com/apk/res/android"
android:id="@+id/gridview"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:columnWidth="90dp"
android:numColumns="auto_fit"
android:verticalSpacing="10dp"
android:horizontalSpacing="10dp"
android:stretchMode="columnWidth"
android:gravity="center"
/>
Edit-
Like first getting screen height and width then each item height and width 1/3 of the value of screen height and width I am getting.
Do not use screen size, in a multi-windows context this method is invalid.
If your grid is a 3x3 items size fixed, so use custom layout ViewGroup like this: (and set RelativeLayout
items content)
public class MainActivity extends Activity {
@Override
protected void onCreate(Bundle state) {
setContentView(new ViewGroup(this) {
private RelativeLayout[] items = new RelativeLayout[9];
private int width, height, itemWidth, itemHeight;
{
Random r = new Random();
for (int i = 0; i < 9; i++) {
items[i] = new RelativeLayout(getContext());
float[] hsv = new float[] {360 * r.nextFloat(), .50f, .75f};
items[i].setBackgroundColor(Color.HSVToColor(hsv));
addView(items[i]);
// UPDATE ////////////////////////////////////
ImageView image = new ImageView(getContext());
switch (i) {
case 0: // top left
case 1: // top center
case 2: // top right
case 3: // center left
case 4: // center center
case 5: // center right
case 6: // bottom left
case 7: // bottom center
case 8: // bottom right
image.setImageResource(R.drawable.ic_launcher);
break;
}
image.setScaleType(ScaleType.FIT_XY);
image.setLayoutParams(new RelativeLayout.LayoutParams(
RelativeLayout.LayoutParams.MATCH_PARENT,
RelativeLayout.LayoutParams.MATCH_PARENT
));
items[i].addView(image);
//////////////////////////////////////////////
}
}
@Override
protected void onMeasure(int wMS, int hMS) {
width = MeasureSpec.getSize(wMS);
height = MeasureSpec.getSize(hMS);
itemWidth = width / 3;
itemHeight = height / 3;
wMS = MeasureSpec.makeMeasureSpec(itemWidth, MeasureSpec.EXACTLY);
hMS = MeasureSpec.makeMeasureSpec(itemHeight, MeasureSpec.EXACTLY);
measureChildren(wMS, hMS);
setMeasuredDimension(width, height);
}
@Override
protected void onLayout(boolean changed, int l, int t, int r, int b) {
for (int i = 0; i < 9; i++) {
l = itemWidth * (i % 3);
t = itemHeight * (i / 3);
r = l + itemWidth;
b = t + itemHeight;
items[i].layout(l, t, r, b);
}
}
});
super.onCreate(state);
}
}
EDIT : see my update in code, you have simply to add your images to the items containers. With this method, no XML layout file needed because you manage content and size yourself.
Result :
EDIT : the minimalist way:
public class MainActivity extends Activity {
@Override
protected void onCreate(Bundle state) {
setContentView(new ViewGroup(this) {
private static final int SIZE_X = 3;
private static final int SIZE_Y = 3;
private ImageView[] items = new ImageView[SIZE_X * SIZE_Y];
private int itemWidth, itemHeight;
{
setBackgroundColor(Color.DKGRAY);
for (int i = 0; i < items.length; i++) {
items[i] = new ImageView(getContext());
items[i].setScaleType(ScaleType.CENTER);
items[i].setImageResource(R.drawable.ic_launcher);
addView(items[i]);
}
}
@Override
protected void onMeasure(int wMS, int hMS) {
int width = MeasureSpec.getSize(wMS);
int height = MeasureSpec.getSize(hMS);
itemWidth = width / SIZE_X;
itemHeight = height / SIZE_Y;
wMS = MeasureSpec.makeMeasureSpec(itemWidth, MeasureSpec.EXACTLY);
hMS = MeasureSpec.makeMeasureSpec(itemHeight, MeasureSpec.EXACTLY);
measureChildren(wMS, hMS);
setMeasuredDimension(width, height);
}
@Override
protected void onLayout(boolean changed, int l, int t, int r, int b) {
for (int i = 0; i < items.length; i++) {
l = itemWidth * (i % SIZE_X);
t = itemHeight * (i / SIZE_X);
r = l + itemWidth;
b = t + itemHeight;
items[i].layout(l, t, r, b);
}
}
});
super.onCreate(state);
}
}
Result :
@ Kanwaljit Singh:
In MainActivity items creation loop:
final int id = i;
items[i].setOnClickListener(new OnClickListener() {
@Override
public void onClick(View v) {
startActivity(new Intent(getContext(), NextActivity.class).putExtra("id", id));
}
});
In NextActivity:
int id = getIntent().getIntExtra("id", -1);
You can get the screen dimensions like:
final DisplayMetrics displayMetrics=getResources().getDisplayMetrics();
final float screenWidthInDp=displayMetrics.widthPixels;
Log.WTF("ScreenWidth", "width: "+screenWidthInDp+", menuWidth: "+screenWidthInDp/3);
And for the gridview, I would suggest you to take a look at this awesome library called Staggered Grid View. And their sample here.
I use the following approach when I have to resize my Activity
s, I assume the same is valid for your case:
// I'm storing the size of the window in the display var, so I can then play around
final Display display = getWindowManager().getDefaultDisplay();
final Point size = new Point();
display.getSize(size);
// In your case, you'll probably need something like this:
GridView gv = (GridView) findViewById(R.id.gridview);
gv.setWidth((int) size.x * 0.75); // Whis would resize the grid width to the 75%
gv.setHeight((int) size.y * 0.5); // Same with the height, but to the 50%
来源:https://stackoverflow.com/questions/22267843/how-to-set-image-width-height-based-on-screen-size-in-gridview