A long time ago I have read an article (I believe a blog entry) which put me on the "right" track on naming objects: Be very very scrupulous about naming things in your program.
For example if my application was (as a typical business app) handling users, companies and addresses I'd have a User
, a Company
and an Address
domain class - and probably somewhere a UserManager
, a CompanyManager
and an AddressManager
would pop up that handles those things.
So can you tell what those UserManager
, CompanyManager
and AddressManager
do? No, because Manager is a very very generic term that fits to anything you can do with your domain objects.
The article I read recommended using very specific names. If it was a C++ application and the UserManager
's job was allocating and freeing users from the heap it would not manage the users but guard their birth and death. Hmm, maybe we could call this a UserShepherd
.
Or maybe the UserManager
's job is to examine each User object's data and sign the data cryptographically. Then we'd have a UserRecordsClerk
.
Now that this idea stuck with me I try to apply it. And find this simple idea amazingly hard.
I can describe what the classes do and (as long as I don't slip into quick & dirty coding) the classes I write do exactly one thing. What I miss to go from that description to the names is a kind of catalogue of names, a vocabulary that maps the concepts to names.
Ultimately I'd like to have something like a pattern catalogue in my mind (frequently design patterns easily provide the object names, e.g. a factory)
- Factory - Creates other objects (naming taken from the design pattern)
- Shepherd - A shepherd handles the lifetime of objects, their creation and shutdown
- Synchronizer - Copies data between two or more objects (or object hierarchies)
Nanny - Helps objects reach "usable" state after creation - for example by wiring to other objects
etc etc.
So, how do you handle that issue? Do you have a fixed vocabulary, do you invent new names on the fly or do you consider naming things not-so-important or wrong?
P.S.: I'm also interested in links to articles and blogs discussing the issue. As a start, here is the original article that got me thinking about it: Naming Java Classes without a 'Manager'
Update: Summary of answers
Here's a little summary of what I learned from this question in the meantime.
- Try not to create new metaphors (Nanny)
- Have a look at what other frameworks do
Further articles/books on this topic:
- What names do you find yourself prepending/appending to classes regularly?
- What’s the best approach to naming classes?
- Book: Design Patterns: Elements of Reusable Object-Oriented Software (Hardcover)
- Book: Patterns of Enterprise Application Architecture (Hardcover)
- Book: Implementation Patterns (Paperback)
And a current list of name prefixes/suffixes I collected (subjectively!) from the answers:
- Coordinator
- Builder
- Writer
- Reader
- Handler
- Container
- Protocol
- Target
- Converter
- Controller
- View
- Factory
- Entity
- Bucket
And a good tip for the road:
Don't get naming paralysis. Yes, names are very important but they're not important enough to waste huge amounts of time on. If you can't think up a good name in 10 minutes, move on.
I asked a similar question, but where possible I try to copy the names already in the .NET framework, and I look for ideas in the Java and Android frameworks.
It seems Helper
, Manager
, and Util
are the unavoidable nouns you attach for coordinating classes that contain no state and are generally procedural and static. An alternative is Coordinator
.
You could get particularly purple prosey with the names and go for things like Minder
, Overseer
, Supervisor
, Administrator
, and Master
, but as I said I prefer keeping it like the framework names you're used to.
Some other common suffixes (if that is the correct term) you also find in the .NET framework are:
Builder
Writer
Reader
Handler
Container
You can take a look at source-code-wordle.de, I have analyzed there the most frequently used suffixes of class names of the .NET framework and some other libraries.
The top 20 are:
- attribute
- type
- helper
- collection
- converter
- handler
- info
- provider
- exception
- service
- element
- manager
- node
- option
- factory
- context
- item
- designer
- base
- editor
I'm all for good names, and I often write about the importance of taking great care when choosing names for things. For this very same reason, I am wary of metaphors when naming things. In the original question, "factory" and "synchronizer" look like good names for what they seem to mean. However, "shepherd" and "nanny" are not, because they are based on metaphors. A class in your code can't be literally a nanny; you call it a nanny because it looks after some other things very much like a real-life nanny looks after babies or kids. That's OK in informal speech, but not OK (in my opinion) for naming classes in code that will have to be maintained by who knows whom who knows when.
Why? Because metaphors are culture dependent and often individual dependent as well. To you, naming a class "nanny" can be very clear, but maybe it's not that clear to somebody else. We shouldn't rely on that, unless you're writing code that is only for personal use.
In any case, convention can make or break a metaphor. The use of "factory" itself is based on a metaphor, but one that has been around for quite a while and is currently fairly well known in the programming world, so I would say it's safe to use. However, "nanny" and "shepherd" are unacceptable.
We could do without any xxxFactory
, xxxManager
or xxxRepository
classes if we modeled the real world correctly:
Universe.Instance.Galaxies["Milky Way"].SolarSystems["Sol"]
.Planets["Earth"].Inhabitants.OfType<Human>().WorkingFor["Initech, USA"]
.OfType<User>().CreateNew("John Doe");
;-)
It sounds like a slippery slope to something that'd be posted on thedailywtf.com, "ManagerOfPeopleWhoHaveMortgages", etc.
I suppose it's right that one monolithic Manager class is not good design, but using 'Manager' is not bad. Instead of UserManager we might break it down to UserAccountManager, UserProfileManager, UserSecurityManager, etc.
'Manager' is a good word because it clearly shows a class is not representing a real-world 'thing'. 'AccountsClerk' - how am I supposed to tell if that's a class which manages user data, or represents someone who is an Accounts Clerk for their job?
Since you're interested in articles in this area, you might be interested in Steve Yegge's opinion article "Execution in the Kingdom of Nouns":
http://steve-yegge.blogspot.com/2006/03/execution-in-kingdom-of-nouns.html
When I find myself thinking about using Manager
or Helper
in a class name, I consider it a code smell that means I haven't found the right abstraction yet and/or I'm violating the single responsibility principle, so refactoring and putting more effort into design often makes naming much easier.
But even well-designed classes don't (always) name themselves, and your choices partly depend on whether you're creating business model classes or technical infrastructure classes.
Business model classes can be hard, because they're different for every domain. There are some terms I use a lot, like Policy
for strategy classes within a domain (e.g., LateRentalPolicy
), but these usually flow from trying to create a "ubiquitous language" that you can share with business users, designing and naming classes so they model real-world ideas, objects, actions, and events.
Technical infrastructure classes are a bit easier, because they describe domains we know really well. I prefer to incorporate design pattern names into the class names, like InsertUserCommand,
CustomerRepository,
or SapAdapter.
I understand the concern about communicating implementation instead of intent, but design patterns marry these two aspects of class design - at least when you're dealing with infrastructure, where you want the implementation design to be transparent even while you're hiding the details.
Being au fait with patterns as defined by (say) the GOF book, and naming objects after these gets me a long way in naming classes, organising them and communicating intent. Most people will understand this nomenclature (or at least a major part of it).
If I cannot come up with a more concrete name for my class than XyzManager this would be a point for me to reconsider whether this is really functionality that belongs together in a class, i.e. an architectural 'code smell'.
I think the most important thing to keep in mind is: is the name descriptive enough? Can you tell by looking at the name what the Class is supposed to do? Using words like "Manager", "Service" or "Handler" in your class names can be considered too generic, but since a lot of programmers use them it also helps understanding what the class is for.
I myself have been using the facade-pattern a lot (at least, I think that's what it is called). I could have a User
class that describes just one user, and a Users
class that keeps track of my "collection of users". I don't call the class a UserManager
because I don't like managers in real-life and I don't want to be reminded of them :) Simply using the plural form helps me understand what the class does.
Specific to C#, I found "Framework Design Guidelines: Conventions, Idioms, and Patterns for Reusable .NET Libraries" to have lots of good information on the logic of naming.
As far as finding those more specific words though, I often use a thesaurus and jump through related words to try and find a good one. I try not to spend to much time with it though, as I progress through development I come up with better names, or sometimes realize that SuchAndSuchManager
should really be broken up into multiple classes, and then the name of that deprecated class becomes a non-issue.
I believe the critical thing here is to be consistent within the sphere of your code's visibility, i.e. as long as everyone who needs to look at/work on your code understands your naming convention then that should be fine, even if you decide to call them 'CompanyThingamabob' and 'UserDoohickey'. The first stop, if you work for a company, is to see if there is a company convention for naming. If there isn't or you don't work for a company then create your own using terms that make sense to you, pass it around a few trusted colleagues/friends who at least code casually, and incorporate any feedback that makes sense.
Applying someone else's convention, even when it's widely accepted, if it doesn't leap off the page at you is a bit of a mistake in my book. First and foremost I need to understand my code without reference to other documentation but at the same time it needs to be generic enough that it's no incomprehensible to someone else in the same field in the same industry.
I'd consider the patterns you are using for your system, the naming conventions / cataloguing / grouping of classes of tends to be defined by the pattern used. Personally, I stick to these naming conventions as they are the most likely way for another person to be able to pick up my code and run with it.
For example UserRecordsClerk might be better explained as extending a generic RecordsClerk interface that both UserRecordsClerk and CompanyRecordsClerk implement and then specialise on, meaning one can look at the methods in the interface to see what the its subclasses do / are generally for.
See a book such as Design Patterns for info, it's an excellent book and might help you clear up where you're aiming to be with your code - if you aren't already using it! ;o)
I reckon so long as your pattern is well chosen and used as far as is appropriate, then pretty uninventive straightforward class names should suffice!
来源:https://stackoverflow.com/questions/1866794/naming-classes-how-to-avoid-calling-everything-a-whatevermanager