I have a method that looks like this:
float * mutate(float* organism){
int i;
float sign = 1;
static float newOrg[INPUTS] = {0};
for (i = 0;i<INPUTS;i++){
if (rand() % 2 == 0) {
sign = 1;
} else {
sign = -1;
}
float temp = (organism[i] + sign);
printf("bf: %f af: %f diff: %f sign: %f sign2: %f temp: %f\n\n",
organism[i], (organism[i] + sign), (organism[i] + sign)-organism[i],
sign, sign+sign, temp);
newOrg[i] = organism[i] + sign;
}
return newOrg;
}
When sign
is not 0 the first two "%f"
s are the same and the 3rd is 0, also putting the sum in a variable didn't help. This is baffling me! I can post full code if needed.
Output:
bf: 117810016.000000 af: 117810016.000000 diff: 0.000000 sign: 1.000000 sign2: 2.000000 temp: 117810016.000000
Finite precision of float
.
A typical float
can only represent about 232 different numbers. 117,810,016.0 and 1.0 are two of them. 117,810,017.0 is not. So the C sum of 117810016.0 + 1.0
results in the "best" answer of 117810016.0
.
Using a higher precision type like double
often will extend the range of +1 exact math, but even that will not be exact with large enough values (typically about 9.0*10e15 or 253).
If code is to retain using float
, suggest limiting organism[i]
to values to the inclusive range or ±8,388,608.0 (223).
Perhaps can code simply use integer types for this task like long long
.
来源:https://stackoverflow.com/questions/40658456/c-program-not-adding-float-correctly