how to show lots of sprites from one texture and have them move at intervals XNA 4.0
问题 Hi I'm new to xna and I'm trying to make a simple game where your a little ship that moves around and avoids asteroids that fall down from the top to the bottom. I've got the ship moving and one asteroid falling but I don't know how to get lots of asteroids falling from the same texture and how to get them falling at intervals. This is my asteroids class so far: namespace Asteroids { class Asteroids { Texture2D AsteroidTexture; Vector2 Position; Random random = new Random(); float