xcode3.2

How to create a new Xcode project with existing files?

天大地大妈咪最大 提交于 2019-12-24 06:51:28
问题 Hey guys I've initially posted this both in superuser as well as programmers but I haven't gotten any replies yet, and someone suggested here, so I thought I'll ask it again here: I'm currently using XCode 3.2, and I am already working on my existing project using the terminal and vim. Files/folders that already exists are: C source files C header files makefile bash script for automatic testing test directories git a library archive, most probably of C object files (if it helps it has an

Program received signal: “0”. No prior sign of trouble

放肆的年华 提交于 2019-12-24 04:29:07
问题 Running a long-running sound processing app on tethered (to Xcode 3) iPod Touch. Twice now, after 1 hour 40 minutes the first time and 2 hours 20 minutes the second, the app has ended with signal 0. There are multiple discussions of signal 0 here and on other forums, and they all seem to blame running out of memory. But I dump the memory used at intervals, and, on the last test, it grew only about 3.3mb from early in the run until just before the end. And I have a hook in my app delegate to

XCode 4's code completion for methods in the .h file

前提是你 提交于 2019-12-23 12:42:25
问题 In Xcode 3 I could first write my method in the implementation ( .m ) file; afterwards adding the same method to the interface ( .h ) file. At that point Xcode 3 made a code completion for the method written in the .m file. Sadly, Xcode 4 doesn't code complete my methods like Xcode 3 did. Does anyone else encountered this, and is there an option for this case? An example: The implementation .m file could look like this: #import "Foundation, MyClass.h and stuff" @implementation MyClass -(void

Xcode 3.2.1 crashes on startup on OS X 10.6.2

亡梦爱人 提交于 2019-12-23 04:32:05
问题 I have uninstalled it via the devtools uninstall command and reinstalled 3 times to no avail. This all started when I downloaded iphone_sdk_3.1.3_with_xcode_3.2.1__snow_leopard__10m2003a.dmg from the DEV portal and installed. I've trashed my com.apple.xcode.plist file, uninstalled all xcode plugins as well as Growlcode and I still can't solve this. Here is the error information: Process: Xcode [1096] Path: /Developer/Developer Applications/Xcode.app/Contents/MacOS/Xcode Identifier: com.apple

Xcode 3.2.1 crashes on startup on OS X 10.6.2

╄→尐↘猪︶ㄣ 提交于 2019-12-23 04:31:31
问题 I have uninstalled it via the devtools uninstall command and reinstalled 3 times to no avail. This all started when I downloaded iphone_sdk_3.1.3_with_xcode_3.2.1__snow_leopard__10m2003a.dmg from the DEV portal and installed. I've trashed my com.apple.xcode.plist file, uninstalled all xcode plugins as well as Growlcode and I still can't solve this. Here is the error information: Process: Xcode [1096] Path: /Developer/Developer Applications/Xcode.app/Contents/MacOS/Xcode Identifier: com.apple

gcc not working - Xcode 3.2.6 - Snow Leopard

爱⌒轻易说出口 提交于 2019-12-22 05:18:13
问题 I'm a bit of a novice at messing around with my environment and I seem to have rather broken it. Many thanks in advance for any assistance you can offer. The main symptom is that when trying to run rvm install 1.9.3 I get the following trace: Installing Ruby from source to: /Users/duncanstuart/.rvm/rubies/ruby-1.9.3-p0, this may take a while depending on your cpu(s)... ruby-1.9.3-p0 - #fetching ruby-1.9.3-p0 - #extracted to /Users/duncanstuart/.rvm/src/ruby-1.9.3-p0 (already extracted)

Add a custom compiler to XCode 3.2

限于喜欢 提交于 2019-12-21 04:31:28
问题 I have a working gcc 4.3.3 toolchain for an ARM Cortex-m3 and would like to integrate it into XCode. Is there a way to set up XCode (3.2) to use this gcc toolchain instead of the built-in GCC 4.2? What I've tried so far: I've added a modified copy of the GCC 4.2.xcplugin and changed the name, version and executable path. It shows up in XCode but whenever I set the "C/C++ Compiler Version" to the custom compiler it fails with Invalid value '4.3.3' for GCC_VERSION It seems like the valid

How to display the exact line of code causing application crash in xcode 4 debugger like in xcode 3.2

戏子无情 提交于 2019-12-21 03:43:14
问题 I just downloaded xcode 4 recently and have read the xcode transition guide, however, I am still wondering how do I get the same feature for debugger in xcode 4 like in xcode 3.2. When I program in xcode 3.2 and run my application, if my code happened to cause a crash in the program, I could just press command+shift+y and I'll get the debugger mode appearing, which will shows which lines that it crashes. However, I can't seem to get this working for xcode 4. I know that I can look at which

Which version of Xcode does xcodebuild use?

纵然是瞬间 提交于 2019-12-20 08:28:52
问题 I have installed both Xcode 3.2 and Xcode 4.0.2 on the same machine, which uses Hudson for automated CI (continuous integration) builds. When I say that both were installed, what I mean by that is that I can use both Xcode 3 and Xcode 4 simultaneously or interchangeably. They both exist on the machine, as I did a custom install for Xcode 4 without overwriting Xcode 3 (supposedly). Do command line calls to 'xcodebuild' invoke Xcode 3 or Xcode 4? Does that question even make sense? Someone who

NSDate dateFromString deprecated?

南楼画角 提交于 2019-12-18 17:30:08
问题 I'm trying to use the NSDate dateFromString method but I'm getting an warning and it's crashing the app. The code looks like: NSString *pickerDate = [NSString stringWithFormat:@"%@", timeSelector.date]; NSDate *defaultDate = [NSDate dateFromString:pickerDate]; The warning is: 'NSDate' may not respond to '+dateFromString'. It appears that method is deprecated (in the midst of an upgrade from XCode 2 to 3. What alternate method can I use to create a date from a string? 回答1: NSDateFormatter is