windows-mixed-reality

How to get hand mesh data from Hololens2 without turning on Hand Mesh Visualization option

柔情痞子 提交于 2021-02-08 09:10:07
问题 I have tried to get hand mesh data from Hololens2 using MRTK V2 and Unity C#. Now, I can get hand mesh data with turning on Hand Mesh Visualization option and referring MRTK HandTracking guide. Unfortunately, the visualization(drawing hand CG) is heavy workload. So, I would like to get hand mesh without turning on Hand Mesh Visualization option but OnHandMeshUpdated function is not called due to turning off Hand Mesh Visualization option. Does anyone know how to get hand mesh data from

How to get hand mesh data from Hololens2 without turning on Hand Mesh Visualization option

守給你的承諾、 提交于 2021-02-08 09:06:42
问题 I have tried to get hand mesh data from Hololens2 using MRTK V2 and Unity C#. Now, I can get hand mesh data with turning on Hand Mesh Visualization option and referring MRTK HandTracking guide. Unfortunately, the visualization(drawing hand CG) is heavy workload. So, I would like to get hand mesh without turning on Hand Mesh Visualization option but OnHandMeshUpdated function is not called due to turning off Hand Mesh Visualization option. Does anyone know how to get hand mesh data from

How do I use the Microsoft Scene Understanding SDK and hololens2 to align the Unity Scene to the player's physical room? [closed]

一曲冷凌霜 提交于 2020-12-12 12:30:21
问题 Closed. This question needs debugging details. It is not currently accepting answers. Want to improve this question? Update the question so it's on-topic for Stack Overflow. Closed 17 days ago . Improve this question When the player loads into a unity scene in the Hololens2, the Unity Floor plane does not match the physical floor. With the hololens2 and MRTK, the Unity scene origin is locked to the players head being 0,0,0. I am trying to use the Microsoft Scene Understanding SDK to set the

Using MRTK and Vuforia in Unity - What Camera to choose?

跟風遠走 提交于 2019-12-14 02:05:02
问题 Im new to AR and set up the last days MRTK and Vuforia on Unity. Both operated fine independently and now I want to use both in one project. But the problem is that both have a camera. MRTK has its own MixedRealityCamera and Vuforia the ARCamera. How to use one camera, using MRTK and Vuforia? I guess using two cameras in one scene is not good. I found this post: https://github.com/Microsoft/MixedRealityToolkit-Unity/issues/1461#issuecomment-373714387 So I tried to transfer the components from

Web Cam support in Hololens Emulator

坚强是说给别人听的谎言 提交于 2019-12-12 21:16:31
问题 Can laptop's web camera used in the latest Hololens emulator ? I'm following this tutorial https://docs.microsoft.com/en-us/windows/mixed-reality/mr-azure-302 to integrate MS Computer Vision API into Hololens. I want to test this in the Hololens emulator before moving to the device. So, Will I be able to enable Web Cam for recognizing objects using vision API.I'm using Hololens Emulator 10.0 version. 回答1: The simple answer is No. HL has own cameras, not compatible with a webcam. Update. For

How change expanding direction of VerticalLayoutGroup in Unity without rotating?

我的梦境 提交于 2019-12-12 13:31:00
问题 I need to change the expanding direction of the VerticalLayoutGroup. With the default behavior the group will expand downstairs. What i want is, that the group will expand upstairs. The expected behavior is described in this Video. (Link to the answer on stackoverflow https://stackoverflow.com/a/43192904/11236801) The solution on the link is, to rotate the LayoutGroup about 180°. Now this seems more like a workaround, because all childs have to be rotated as well. The solution suggested by

Gameobject not destroying when image target lost vuforia- Hololens

旧巷老猫 提交于 2019-12-11 08:48:11
问题 Im developing an AR application with vuforia and unity for hololens . I have some canvas components which have to be destroyed when image target is lost . Im using defaulttrackableeventhandler to destroy those object with gameobject.setactive(false); in tracking lost function. The very same app works well with android phone but not with hololens When built for UWP , the gameobject is not destroying even in play mode. Its destroying twice and stays static on the third time and when viewed in

Cannot deploy to HoloLens (error 80004005)

狂风中的少年 提交于 2019-12-11 03:42:52
问题 I have freshly installed Unity 2018.3.10 with Visual Studio 2017 (15.9.10). I cannot deploy a bare-bones 3D unity application to HoloLens due to an error in Visual Studio ("DEP0100: Please ensure that target device has developer mode enabled. Could not obtain a developer license on 127.0.0.1 due to error 80004005"). Here are the steps to reproduce: Create new 3D scene in Unity. Set camera position to 0,0,0 and camera clear color to solid black. Create a red cube in front of the camera with