vuforia

Unity3d - Failed to load 'Assets/Plugins/QCARWrapper.dll'

 ̄綄美尐妖づ 提交于 2019-11-28 02:01:00
I want to use c++ dll on unity android application. To use native dll on a android device, I learn that I should use Unity 5. I download unity5 from here . My application requires vuforia. So I download vuforia package from here . Unity 5 is 64 bit. On unity editor, I delete MainCamera and add ARCamera . There is an error message on unity console. The message is below : Failed to load 'Assets/Plugins/QCARWrapper.dll', expected 64 bit architecture (IMAGE_FILE_MACHINE_AMD64), but was IMAGE_FILE_MACHINE_I386. Vuforia.WebCamAbstractBehaviour:CheckNativePluginSupport() There is a solution for this

How do I put controls on screen?

安稳与你 提交于 2019-11-28 00:30:56
I am working on a project using Unity/Vuforia to build an Augmented Reality app for Android and need some help. I have a ball appear on screen when the imagetarget is found. I cannot figure out how to get the ball to move around. I can use virtual buttons, but am looking to find a way of having the forward/back/left/right buttons (or a joystick) on the android screen which will control the ball. Can anyone offer any advice or point me in the right direction? I've been searching for hours and can only find tutorials for virtual buttons. Nothing that will help me learn to put them onscreen.

Unity Zxing QR code scanner integration

感情迁移 提交于 2019-11-27 22:26:22
I need to integrate Zxing with vuforia to make a QR code scanning app in Unity? I have no idea how to integrate Zxing with Vuforia in unity.Can someone guide me how to do this?I have Zxing .dll files and Vuforia unity package.Thanks in Advance. I was looking for integrating Zxing with vuforia in Unity today. The first thing to do is to download the dll from : https://zxingnet.codeplex.com/ and copy the unity dll into your Plugins folder (which should be in the Assets folder) Then, I managed to found some examples (some of theses is outdated) : http://ydaira.blogspot.fr/2012/09/how-to-decode-qr

How do I create an AR marker for Vuforia / Unity?

做~自己de王妃 提交于 2019-11-27 06:31:16
问题 This is a horribly basic question I know (!) but how do I create and import an AR marker into Unity? I know I am meant to do it through the Vuforia Marker Manager page. I have created a Target Database and I have downloaded the database, but how do I get the marker to display in Unity? Also: what exactly is a Target Database? Is that another name for 'marker'? 回答1: To answer your question specifically, yes your Marker is your Target. So what you need to do is: Go to License Manager. Add a

How to add Speech Recognition to Unity project? [closed]

核能气质少年 提交于 2019-11-27 05:29:14
I am presently working on a Augmented Reality project using Vuforia that uses Speech recognition to control the objects in Unity. I was just looking for a sample working code. Programmer Unity does not have this built in yet. They have been doing research on it for a long time and this will likely be added into Unity very soon. You can get the working Speech-to-Text(free) from the Assets store here . It is open source and you can help contribute to it if you find any problems. As a side note, almost every OS has a Speech Recognition API. You easily make a plugin by wrapping all those API into

Using Android Studio with Vuforia [closed]

一个人想着一个人 提交于 2019-11-27 04:40:13
Here is how I run a Vuforia Sample on Android Studio on Window 8 Download, extract sample, remove files .project and project.properties On Android Studio : Import project, next, next ... Download & install android NDK http://developer.android.com/tools/sdk/ndk/index.html Download & install cygwin http://cygwin.com/ Edit the file jni/Android.mk LOCAL_SRC_FILES = C:/Vuforia-sdk/build/lib/$(TARGET_ARCH_ABI)/libQCAR.so LOCAL_EXPORT_C_INCLUDES := C:/Vuforia-sdk/build/include where Vuforia-sdk is your vuforia sdk Open cmd in your project folder and do "ndk-build" In android studio, click on project

Unity3d - Failed to load 'Assets/Plugins/QCARWrapper.dll'

独自空忆成欢 提交于 2019-11-26 22:04:20
问题 I want to use c++ dll on unity android application. To use native dll on a android device, I learn that I should use Unity 5. I download unity5 from here. My application requires vuforia. So I download vuforia package from here. Unity 5 is 64 bit. On unity editor, I delete MainCamera and add ARCamera . There is an error message on unity console. The message is below : Failed to load 'Assets/Plugins/QCARWrapper.dll', expected 64 bit architecture (IMAGE_FILE_MACHINE_AMD64), but was IMAGE_FILE

Unity Zxing QR code scanner integration

試著忘記壹切 提交于 2019-11-26 21:04:03
问题 I need to integrate Zxing with vuforia to make a QR code scanning app in Unity? I have no idea how to integrate Zxing with Vuforia in unity.Can someone guide me how to do this?I have Zxing .dll files and Vuforia unity package.Thanks in Advance. 回答1: I was looking for integrating Zxing with vuforia in Unity today. The first thing to do is to download the dll from : https://zxingnet.codeplex.com/ and copy the unity dll into your Plugins folder (which should be in the Assets folder) Then, I

Vuforia笔记1(Vuforia8.0.10与Unity2018.3.6f1)

风流意气都作罢 提交于 2019-11-26 17:09:33
一丶ARCamera(AR的灵魂) 1.World Center Mode SPECIFIC_TARGET:制定一个物体作为世界中心坐标 FIRST_TARGET:摄像机所照射到的第一个需要识别的目标为世界中心坐标 CAMERA:摄像机为世界中心的坐标 2.Open Vuforia Engine Configuration a.Camera Device Mode: MODE_OPTIMIZE_QUALITY:质量优先 MODE_OPTIMIZE_SPEED:速度优先 MODE_DEFAULT:默认 b.最大识别数量: MaxSimultaneous Tracked Images:最大识别的图片数量 MaxSimultaneous Tracked Objects:最大识别的物体数量 c.Camere Direction: CAMERA_DEFAULT:默认摄像机 CAMERA_BACK:指定后置摄像头 CAMERA_FRONT:指定前置摄像头 特别注意:电脑端调试时打开的都是前置摄像头 d.Device Type: Handle:手持 Difital Eyewear:眼镜 Phone+Viewer:用于MR(混合现实) 二丶Default Trackable Event Handler脚本(后续的开发只需要继承ITrackableEventHandler接口即可) //

How to add Speech Recognition to Unity project? [closed]

我是研究僧i 提交于 2019-11-26 11:36:38
问题 I am presently working on a Augmented Reality project using Vuforia that uses Speech recognition to control the objects in Unity. I was just looking for a sample working code. 回答1: Unity does not have this built in yet. They have been doing research on it for a long time and this will likely be added into Unity very soon. You can get the working Speech-to-Text(free) from the Assets store here. It is open source and you can help contribute to it if you find any problems. As a side note, almost