Additive scene loading in Unity Networking-UNet
问题 Short Description: I am loading an Additive Scene in my Main scene , its loading fine but Additive scene's GameObject (that contain Network Identity Component) are becoming disable . Details: I am loading an additive scene through this code so that an additive scene become load into my server and all clients which working fine: [ClientRpc] public void RpcLoadLevelAcrossNetwork() { SceneManager.LoadSceneAsync(sceneName, LoadSceneMode.Additive); } Although it has loaded my scene into clients