units-of-measurement

How do you strip the unit from any number in SASS?

泪湿孤枕 提交于 2019-11-26 15:45:04
问题 I know you can strip units from numbers in SASS when you know the unit before-hand like this: $number: 16px; $without-unit: 16px / 1px; @warn $without-unit; // 16 But is it possible to strip the unit from a number without knowing what the unit is first? @function strip-unit($number) { // magic code here... } @warn strip-unit(16px); // 16 回答1: -- UPDATE: You should never actually need to use this function. Sass math is very smart about units, and I have never seen a use-case in which stripping

What is the value of the css 'ex' unit?

浪尽此生 提交于 2019-11-26 07:59:16
问题 (Not to be confused with Xunit, a popular .Net unit testing library.) Today in a fit of boredom I started inspecting Gmails DOM (yes, I was very bored). Everything looked pretty straightforward until I noticed an interesting specification on the widths of certain elements. The illustrious Googlites had specified a number of table cols using the rare \'ex\' unit. width: 22ex; At first I was stumped (\"what\'s an \'ex\'?\"), then it came back to me: I seem to remember something from years ago

Units of measure in C# - almost

坚强是说给别人听的谎言 提交于 2019-11-26 06:57:45
问题 Inspired by Units of Measure in F#, and despite asserting (here) that you couldn\'t do it in C#, I had an idea the other day which I\'ve been playing around with. namespace UnitsOfMeasure { public interface IUnit { } public static class Length { public interface ILength : IUnit { } public class m : ILength { } public class mm : ILength { } public class ft : ILength { } } public class Mass { public interface IMass : IUnit { } public class kg : IMass { } public class g : IMass { } public class

Should I use px or rem value units in my CSS?

社会主义新天地 提交于 2019-11-26 00:56:19
问题 I am designing a new website and I want it to be compatible with as much browsers and browser settings as possible. I am trying to decide what unit of measurement I should use for the sizes of my fonts and elements, but am unable to find a conclusive answer. My question is: should I use px or rem in my CSS? So far I know that using px isn\'t compatible with users who adjust their base font size in their browser. I\'ve disregarded em s because they are more of a hassle to maintain, compared to

Why em instead of px?

亡梦爱人 提交于 2019-11-25 23:16:06
问题 I heard you should define sizes and distances in your stylesheet with em instead of in pixels. So the question is why should I use em instead of px when defining styles in css? Is there a good example that illustrates this? 回答1: It is wrong to say that one is a better choice than the other (or both wouldn't have been given their own purpose in the spec). It may even be worth noting that StackOverflow makes extensive use of px units. It is not the poor choice Spoike was told it was. Definition

Should I use px or rem value units in my CSS?

风格不统一 提交于 2019-11-25 23:08:12
I am designing a new website and I want it to be compatible with as much browsers and browser settings as possible. I am trying to decide what unit of measurement I should use for the sizes of my fonts and elements, but am unable to find a conclusive answer. My question is: should I use px or rem in my CSS? So far I know that using px isn't compatible with users who adjust their base font size in their browser. I've disregarded em s because they are more of a hassle to maintain, compared to rem s, as they cascade. Some say that rem s are resolution independent and therefore more desirable. But

What is the difference between “px”, “dip”, “dp” and “sp”?

£可爱£侵袭症+ 提交于 2019-11-25 22:52:41
问题 What is the difference between Android units of measure? px dip dp sp 回答1: From the Android Developer Documentation: px Pixels - corresponds to actual pixels on the screen. in Inches - based on the physical size of the screen. 1 Inch = 2.54 centimeters mm Millimeters - based on the physical size of the screen. pt Points - 1/72 of an inch based on the physical size of the screen. dp or dip Density -independent Pixels - an abstract unit that is based on the physical density of the screen. These