uitouch

Call another object's touches begin iOS

ぐ巨炮叔叔 提交于 2019-12-05 19:47:35
Lets say I have view1 which is intercepting touch events and view2 which is not. Can view1 pass those events to view2 and call [view2 touchesBegin] [view2 touchesMoved]...etc? Yes, sometimes, maybe. The technique you're asking about is known as event forwarding . I'll refer you to the Forwarding Touch Events section of the Event Handling Guide for iOS , which says the following: The classes of the UIKit framework are not designed to receive touches that are not bound to them; in programmatic terms, this means that the view property of the UITouch object must hold a reference to the framework

how identify touch in a particular view

做~自己de王妃 提交于 2019-12-05 06:53:30
How to get touch on a particular view. I am using CGPoint Location = [[touches anyObject] locationInView:self.view ]; but want to trigger the action only if an particular subView is clicked. How to do this. I got the answer myself...but thanks other which helped me on this here it is UITouch *touch ; touch = [[event allTouches] anyObject]; if ([touch view] == necessarySubView) { //Do what ever you want } Sat Try this //here enable the touch - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { // get touch event UITouch *touch = [[event allTouches] anyObject]; CGPoint

Comparing a UITouch location to UIImageView rectangle

烈酒焚心 提交于 2019-12-05 06:20:53
I have the following code to determine if a touch is within an image view in my table cell. However, it doesn't work. I compared the two with CGRectContainsPoint however, it doesn't work. Here is the code: -(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { // Declare the touch and get it's location UITouch *touch = [touches anyObject]; CGPoint touchLocation = [touch locationInView:self]; if (CGRectContainsPoint(myImageView.frame, touchLocation)) { NSLog(@"Tapped image view"); } } Thanks for the help! However, it doesn't work. Please be more specific. UITouch *touch = [touches

UIView bringSubviewToFront: does *not* bring view to front

倖福魔咒の 提交于 2019-12-05 05:12:48
I am implementing a simple iOS solitaire game that allows the user to drag the cards around in the usual way. The cards are represented with the UIView subclass CardView . All the card view's are siblings which are subviews of SolitaireView . The following snippet tries to "bring a card to the front" so that it is above all the other views as it is being dragged: -(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [touches anyObject]; if (touch.view.tag == CARD_TAG) { CardView *cardView = (CardView*) touch.view; ... [self bringSubviewToFront:cardView]; ... } }

how to add on touch and detect UIImageView on view so i could move it around and not adding one on top of it?

我怕爱的太早我们不能终老 提交于 2019-12-04 18:47:28
i wonder if you guys have a sample code adding and move UIImageView on touch and also detect if there is an UIImageView there so i can't add UIImageView on top of it. EDIT: clearer question 1. i wanna add an cups(UIImageView) when i touch the view but do not wan the cup(UIImageView) to stack. i wanna move the UIImageView but will bounce back to the original position if there is an UIImageView there so it will not stack the UIImageView already there. thanks for reading my question and appreciated your helps cheers des This should let you going… Create two ivars in your header file: UIImageView

How do you tell what object is being touched in touchesBegan?

浪尽此生 提交于 2019-12-04 16:22:18
问题 I know that this is a very commonly asked question, but all of the answers on every website don't work! If you still don't know what I mean, then maybe this line of code will help you understand. - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [[event allTouches] anyObject]; CGPoint location = [touch locationInView:self.view]; if (touch.view == nextbutton) [self performSelector:@selector(next)]; if (touch.view == prevbutton) [self performSelector:@selector

How to connect two buttons( dots) with a line in iOS? [duplicate]

余生长醉 提交于 2019-12-04 16:03:39
This question already has an answer here: draw line between two points in iphone? 3 answers I want to make a project in which I have to touch one dot and connect it with another dot and after connect it to another dot. When I connect one dot with another dot the line will create between them. Actually when I click/ touch one dot The line will show and When I touch second dot the line will create between the two dots. I am not able to do this yet, I am trying and searching on the net but unable to find the solution yet. This is my need Like this one https://play.google.com/store/apps/details?id

When touches Cancelled method get invoked in iPhone?

与世无争的帅哥 提交于 2019-12-04 10:03:25
问题 I am able to understand that when user just touches the view, touches Began and Ended called. When user swipes their hand on a view, touches Moved method gets called. But when does touches Cancelled get called or by what action on user this method gets called? 回答1: I think probably the most common reason for touchesCancelled being called (since iOS 3.2 anyway) is following the recognition of a gesture by a UIGestureRecognizer. If your view has any kind of gesture recognizer attached to it

Propagating touch events through sibling subviews?

三世轮回 提交于 2019-12-04 09:53:20
I've got a stack of subviews that are all have user interactive sections (children) and all full screen. The problem is that, if I touch down on a non-interactive section at the top of the stack, it won't then propagate that touch across the rest of the stack. My setup: view A --view B (full screen container, not itself interactive but has interactive subviews) ----view B1 (interactive) ----view B2 (interactive) --view C (same as B) ----view C1 (interactive) ----view C2 (interactive) B and C are both full screen, but B1/B2/C1/C2 are only small sections of the screen. [a addSubview:b]; [a

How to get rid of this “points” between my lines when I am drawing?

天涯浪子 提交于 2019-12-04 05:09:53
is there an easy way to not draw this points in my lines? I don't know why this points are there because i never release my finger from screen during drawing of a line. I got the code from a drawing example. // draw a line - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { mouseSwiped = YES; UITouch *touch = [touches anyObject]; CGPoint currentPoint = [touch locationInView:self.view]; currentPoint.y -= 0; // 20 only for 'kCGLineCapRound' UIGraphicsBeginImageContext(self.view.frame.size); //Albert Renshaw - Apps4Life [drawImage.image drawInRect:CGRectMake(0, 0, drawImage.frame