translate-animation

How to translate animation on an image diagonally?

你说的曾经没有我的故事 提交于 2019-12-04 02:17:44
I want to animate an image diagonally like below picture. I have tried translate animation but I am only able to do it either parallel X-axis or parallel Y-axis. But couldn't able to figure out how to do it diagonally. And I am also not sure it can be done by translate animation or some other kinda animation. So please suggest me how can I do it or if any one can give me a helpful link then also I will be obiliged. One way is to use an AnimatorSet to play more ObjectAnimator together. private void animateDiagonalPan(View v) { AnimatorSet animSetXY = new AnimatorSet(); ObjectAnimator y =

How to make such animation in android? [closed]

限于喜欢 提交于 2019-12-03 22:00:32
Closed . This question needs to be more focused. It is not currently accepting answers. Learn more . Want to improve this question? Update the question so it focuses on one problem only by editing this post . Closed 5 months ago . In My Android Application the view is like this image: Now, Here D is small part which is any view or may ve button. I want is, If the User click on that "D" part, the view appear in the different color should be translate in to the Left to right way and Only the "D" part appear at the most right edge of the screen. And if user again click on that "D" part, the View

How programmatically apply translate & scale animation simultaneously on a view

此生再无相见时 提交于 2019-12-03 21:14:18
How apply translate animation with scale animation on a view. I have to move a view to another view location with zoom out simultaneously. How scale a view from its position to another view position (Second view is not fixed)? startView - view that translate finishView - where animation finish. **Code ** private void startAnimation(View startView, View finishView) { int startX = startView.getLeft() + startView.getWidth() / 2; int startY = startView.getTop() + startView.getHeight() / 2; int startViewLocation[]=new int[2]; startView.getLocationInWindow(startViewLocation); int finishViewLocation[

List rotation with limited elements

眉间皱痕 提交于 2019-12-03 09:36:10
问题 I have div container with list (cards) inside. When I hover it, cards start to moving ( translateX animation ). container 's width is 300px , elements count in container:3 , each element width:100px . So you can see 3 elements in container together overflow:hidden . What I want to make?, is that when there is no element to show translateX animation -100px = 100px blank space after third element, it start from 1 elements in the list immediately after last, with no blank space. For now, I have

Translating and Rotating an Image in 3D using OpenCV

此生再无相见时 提交于 2019-12-03 08:45:47
Given a 3 x 3 rotation matrix,R, and a 3 x 1 translation matrix,T, I am wondering how to multiply the T and R matrices to an image? Lets say the Iplimage img is 640 x 480. What I want to do is R*(T*img) . I was thinking of using cvGemm, but that didn't work. The function you are searching for is probably warpPerspective() : this is a use case... // Projection 2D -> 3D matrix Mat A1 = (Mat_<double>(4,3) << 1, 0, -w/2, 0, 1, -h/2, 0, 0, 0, 0, 0, 1); // Rotation matrices around the X axis Mat R = (Mat_<double>(4, 4) << 1, 0, 0, 0, 0, cos(alpha), -sin(alpha), 0, 0, sin(alpha), cos(alpha), 0, 0, 0,

Window animation overlaps navigation bar on Android 5.0

旧时模样 提交于 2019-12-03 07:10:22
问题 I'm implementing the Material Design bottom sheet design pattern in my app using a custom subclass of Dialog . The dialog is gravitated to the bottom of the screen and uses an y-translation window enter animation: <set xmlns:android="http://schemas.android.com/apk/res/android" android:interpolator="@android:interpolator/decelerate_cubic"> <translate android:fromYDelta="100%" android:toYDelta="0" android:duration="250" /> </set> On earlier versions of Android, this looks great (if I say so

List rotation with limited elements

南笙酒味 提交于 2019-12-03 00:17:11
I have div container with list (cards) inside. When I hover it, cards start to moving ( translateX animation ). container 's width is 300px , elements count in container:3 , each element width:100px . So you can see 3 elements in container together overflow:hidden . What I want to make?, is that when there is no element to show translateX animation -100px = 100px blank space after third element, it start from 1 elements in the list immediately after last, with no blank space. For now, I have no idea how it could be done without duplicates and etc. Here is what I have at the moment: Fiddle

Window animation overlaps navigation bar on Android 5.0

[亡魂溺海] 提交于 2019-12-02 20:44:51
I'm implementing the Material Design bottom sheet design pattern in my app using a custom subclass of Dialog . The dialog is gravitated to the bottom of the screen and uses an y-translation window enter animation: <set xmlns:android="http://schemas.android.com/apk/res/android" android:interpolator="@android:interpolator/decelerate_cubic"> <translate android:fromYDelta="100%" android:toYDelta="0" android:duration="250" /> </set> On earlier versions of Android, this looks great (if I say so myself): the dialog smoothly slides in from the bottom of the screen and from under the navigation bar.

View(Button) not getting visible when android:targetSdkVersion=“17” not specified in manifest.xml for Android 4.1.2 (Samsung Galaxy s2 gt-i9100)

≡放荡痞女 提交于 2019-12-02 11:43:24
问题 I have used Fragments and displaying a text animation in each fragment. Inside my Fragment activity I have taken a "next" button and have made it invisible. After the text animation is finished in a fragment, I am making the button visible and applying TranslateAnimation. When I test it on Samsung Galaxy s2 with Jelly Bean, the button is not getting visible on the first place. This happens when I remove the attribute, android:targetSdkVersion="17" from the manifest file. When I specify it

How to achieve uniform velocity throughout a Translate Animation?

这一生的挚爱 提交于 2019-12-01 11:11:58
I have an infinite translate animation applied to an ImageView : Animation animation = new TranslateAnimation(0, 0, -500, 500); animation.setDuration(4000); animation.setFillAfter(false); myimage.startAnimation(animation); animation.setRepeatCount(Animation.INFINITE); What I have noticed is that the translation process is slower when the image is near the starting and ending point compared to when its near half the distance (middle point). I guess the velocity for translate animations on android is not uniform. How do I make the velocity uniform throughout the process ? I did some source