libgdx animation inside of a rectangle - collison detection - rectangles
问题 I am writing a RPG game similar to the style of Pokemon (top down view). I am now working on the issue of collision detection. I am wanting to create the collision detection based on rectangles. The problem is that i am having difficulty drawing the rectangle around the animation that i have previously set. I have searched Google and YouTube for a answer/tutorial of how to handle this problem yet found nothing. Player.class public class Player { public Vector2 position; private float