tile

Trying to find the number of diagonals of 1 in each 3x3 tile in a 15x15 binary matrix?

不问归期 提交于 2020-01-23 21:43:34
问题 I am trying to find the count of diagonal 1s in each 3x3 tile e.g. 0 0 1 1 0 0 0 1 0 0 1 0 1 0 0 or 0 0 1 from the below 15x15 matrix. set.seed(99) mat <- matrix(sample(c(0,1), 225, prob=c(0.8,0.2), replace=TRUE), nrow=15) print(mat) [,1][,2][,3][,4][,5][,6][,7][,8][,9][,10][,11][,12][,13][,14][,15] [1,] 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 [2,] 0 1 0 1 0 0 1 0 0 0 1 0 0 0 1 [3,] 0 0 0 1 0 0 0 0 1 0 0 1 0 0 0 [4,] 0 0 0 0 0 0 0 1 1 0 0 0 0 0 1 [5,] 0 0 0 0 1 0 0 1 1 1 0 0 0 0 0 [6,] 0 0 0 0 0 0 1 0

Generate Tile Map from array

不打扰是莪最后的温柔 提交于 2020-01-23 10:41:27
问题 I've been thinking about trying to create a RPG game, a simple game with movement, pick up items, and open doors. I've been thinking for a long time about the tile map engine, but i can't find anything that works :/ Basically what i'm trying to accomplish is i have an enum , like: public enum tileSort { Dirt, Grass, Stone, Empty } And when the engine runs through the array, which will have 0's, 1's, etc, I'm thinking about a switch statement, something like: switch(tileSort) { case '0':

javascript google map empty gray background when zoomed to zero

為{幸葍}努か 提交于 2020-01-16 08:41:15
问题 Am using google map javascript for my hybrid webview app. When i zoom out map till 0 , it will show gray area while map tiles will be on center of the screen. Is there any way i can fix this to avoid the gray area? I have tried using map tile image for background but is noticeable when you move map. I have also tried setting minZoom to 2 , but still if i scroll map the gray area will be visible. Or is it possible to prevent scrolling map area when zoom is '2`? MinZoom default MinZoom 2 I

Loading Tile Source

蓝咒 提交于 2020-01-06 07:17:06
问题 I'm trying to load a tile source, but for some reason it doenst work. Here's my code: final IRegisterReceiver registerReceiver = new SimpleRegisterReceiver(this); // Create a custom tile source final ITileSource tileSource = TileSourceFactory.MAPNIK; // Create a file cache modular provider final TileWriter tileWriter = new TileWriter(); final MapTileFilesystemProvider fileSystemProvider = new MapTileFilesystemProvider(registerReceiver, tileSource); File myMapTileSource = new File

Offline tile caching using MapBox Android SDK

爱⌒轻易说出口 提交于 2020-01-01 03:32:15
问题 I have a working iOS prototype using the iOS tile-caching technique as shown below (Objective-C code): RMTileCache * tileCache = [[RMTileCache alloc] initWithExpiryPeriod:0]; [tileCache setBackgroundCacheDelegate:self]; RMMapboxSource * tileSource = [[RMMapboxSource alloc] initWithMapID:mapID]; [tileCache beginBackgroundCacheForTileSource:tileSource southWest:southWest northEast:northEasth minZoom:minZoom maxZoom:maxZoom]; What this basically does is download the map, cache the tiles

Tileset for HTML5 canvas game

非 Y 不嫁゛ 提交于 2020-01-01 03:23:13
问题 I'm trying to make a game in HTML5 canvas, but instead of uploading a ton of images I want to just upload one image that has all of the tiles on it. The problem is, I don't know how to make only one part of the image show up. Basically I want to do what Google does with this image: http://www.google.com/images/srpr/nav_logo27.png except with fixed height/width tiles. Can someone explain to me how to do this? Also, if it's different in canvas than in a regular html page without canvas, how

nesting md-grid-tile into md-button not working (Angular Material)

筅森魡賤 提交于 2019-12-24 16:11:29
问题 I have made a md-grid-list with md-grid-tiles, and I want to make each one a link. I tried wrapping each tile in a md-button but this makes the element disappear. It doesn't have to be an md-button, it could be a simple anchor tag, but I can't seem to resolve this either way. Any help would be appreciated. My code: <md-grid-list> <md-button> <md-grid-tile> <img class="crest" src="img/afc-bournemouth.png"> <md-grid-tile-footer layout-align="center center">Bournemouth</md-grid-tile-footer> </md

How to mosaic arrays using numpy?

走远了吗. 提交于 2019-12-24 13:33:39
问题 I have an numpy array of shape (780,256,256) representing 780 tiles of an image, which I need to reassemble into the original image, but can't figure out how to reshape this properly. The 780 tiles should be arranged in a grid 26x30 grid, so the end result has shape (6656, 7680) . The tiles are in order as the image goes left to right, top to bottom. I can get the tiles in a line by using np.hstack on the array, and the first row correctly using row1 = np.hstack(array_of_tiles[0:30,:,:]) ,

Creating Windows 8 Start screen groups and tiles (not only for exes) with Inno Setup

左心房为你撑大大i 提交于 2019-12-24 03:08:14
问题 We are using Inno Setup to build installers for our ActiveX grid control. With the release of Win8, two new questions arose: Is it possible to create our own new group of tiles on the Start screen (with a specified name) to place our shortcuts/tiles to it using InnoSetup? Now, only the tiles for the exe's we install are created on the Start screen. Is it possible to add tiles for other file types - say, CHM help file or PDF documents - to this screen? 回答1: The named grouping under "All appa"

Tile Drawing on Canvas based on file with ints

女生的网名这么多〃 提交于 2019-12-23 19:18:10
问题 So im trying to make a map based on a a file which has ints in it 1111111111 1000000001 1000000001 1000000001 1111111111 And so what i get the code to do is display a grass tile (32x32) for 1 and a dirt tile for 0. This is my code for loading and differentiating between the 2. protected void loadMapFile(String string) throws Exception { // TODO Load Map, Put into int array File f = new File(string); BufferedReader in = new BufferedReader(new FileReader(f)); String line = in.readLine(); cols =