tegra

What do I need for programming for Tegra GPU

元气小坏坏 提交于 2020-01-22 17:53:46
问题 Can I develop applications on CUDA processor Tegra 1/2, what do I need for this and what Tegra 1/2 CUDA-capability? I found only NVIDIA Debug Manager for development in Eclipse for Android, but I do not know if he can develop a CUDA-style. 回答1: Current Tegra processors (Tegra 1, 2 and 3) do not support the CUDA platform. To learn about Tegra development and download the Tegra Android Development Kit, see the NVIDIA developer zone for mobile. 回答2: See similar question/answers here: CUDA

Android IDE: Eclipse or Motodev or Tegra Android Development Pack?

老子叫甜甜 提交于 2020-01-13 06:41:06
问题 I am more comfortable with Visual Studio with C#, so I hope to get an IDE that is convenient. During my search for free android development IDE, apart from the usual Eclipse, IntelliJ, netbeans. I have also found these: nVidia Tegra Android Development Pack, which is kind of Eclipse. "Setting up an Android development environment can be a complex and frustrating experience. NVIDIA simplifies this for all Android developers with a single installer that manages this complexity for you."

Android GLSL fragment shader on NVIDIA tegra2

吃可爱长大的小学妹 提交于 2019-12-11 23:38:25
问题 I'm developing an app for the android galaxy tab 10.1 which has the Tegra 250 T20. I am writing a shader in GLSL that has a for() loop. I want the for() loop to terminate early under some conditions. What I'm seeing is that the shader compiler has unwound the loop and the entire unwound code is being executed, which kills the performance. Here's the question: Does the Tegra 250 T20 support the execution flow instructions at all? And if so, how can I tell the compiler to actually make use of

Detecting good GPU on Android

久未见 提交于 2019-12-11 06:41:54
问题 I am looking for a safe way to detect whether the current GPU belongs to the current high end profile (such as Motorola's Atrix or Galaxy s2) so I can, in run-time, enable some more sophisticated visual effects in my game. Has anyone successfully done anything similar? I though about detecting dual-core CPU, which would usually come with a good GPU, but I don't have enough devices to test if it is going to work OK on most situations. 回答1: If those "more sophisticated visual effects" require

System.LoadLibrary(libname) crashing on Nvidia Tegra 2 chipset (Android Samsung Tab) in Javacv code

霸气de小男生 提交于 2019-12-10 13:46:36
问题 I have made a custom camera in Andorid using Javacv code. I hadn't included all the .so files but only those which seems required for my application. As in the screen shot below: It works well on Samsumg Galaxy S2, S3 and Sony Ericsson Xperia Arc. No problem at all. But when I tried to run it on Samsung P7500 Galaxy Tab 10.1, it crashed on the very first line of Javacv code I have used which happens to be: yuvIplImage = IplImage.create(previewWidth, previewHeight, IPL_DEPTH_8U, 2); Logcat

Unable to open gstreamer pipeline using opencv VideoCapture on Jetson TK1

蹲街弑〆低调 提交于 2019-12-08 07:16:46
问题 I wrote a program that reads frames from a gstreamer pipeline, processes them with opencv libraries and then writes back to the gstreamer pipeline. Code snippet: cv::VideoCapture cap("v4l2src ! video/x-raw, framerate=30/1, width=640, height=480, format=RGB ! videoconvert ! appsink"); if (!cap.isOpened()) { printf("=ERR= can't create video capture\n"); return -1; } cv::VideoWriter writer; writer.open("appsrc ! videoconvert ! x264enc noise-reduction=10000 tune=zerolatency byte-stream=true

NDK debugging on the Tegra tablet

余生长醉 提交于 2019-12-07 13:35:02
问题 Today I purchased Android tablet for native development -- Acer Iconina Tab A500 (Honeycomb 3.1) powered with Tegra. Then I downloaded and installed Tegra Android Development Pack (Windows and Mac) from from http://developer.nvidia.com/tegra-android-development-pack. Of course I turned on 'USB debugging' in the Application settings. I tried to debug sample apps (like es2_globe) by 'Debug As -> Android NDK Application' menu command but after building -- nothing happens. Application does not

Android IDE: Eclipse or Motodev or Tegra Android Development Pack?

自作多情 提交于 2019-12-04 18:30:06
I am more comfortable with Visual Studio with C#, so I hope to get an IDE that is convenient. During my search for free android development IDE, apart from the usual Eclipse, IntelliJ, netbeans. I have also found these: nVidia Tegra Android Development Pack, which is kind of Eclipse. "Setting up an Android development environment can be a complex and frustrating experience. NVIDIA simplifies this for all Android developers with a single installer that manages this complexity for you." Motorola MOTODEV, which is also Eclipse. "Based on Eclipse, MOTODEV Studio lets developers who are new to

OpenGL Extensions on Tegra 3 devices

爱⌒轻易说出口 提交于 2019-12-04 04:59:35
问题 I wonder what new OpenGL ES extensions are on the new Tegra 3 devices? Anyone care to post their device name, OpenGL version and a list of extensions (Tegra 3 devices only, please)? I think other developers could use that too. On Android, you can do: String oglVersion = GLES20.glGetString(GLES20.GL_VERSION); String deviceName = GLES20.glGetString(GLES20.GL_RENDERER); String extensions = GLES20.glGetString(GLES20.GL_EXTENSIONS); Also, is there any real chance that the value of GL_MAX_VERTEX

OpenGL Extensions on Tegra 3 devices

不想你离开。 提交于 2019-12-01 22:56:47
I wonder what new OpenGL ES extensions are on the new Tegra 3 devices? Anyone care to post their device name, OpenGL version and a list of extensions (Tegra 3 devices only, please)? I think other developers could use that too. On Android, you can do: String oglVersion = GLES20.glGetString(GLES20.GL_VERSION); String deviceName = GLES20.glGetString(GLES20.GL_RENDERER); String extensions = GLES20.glGetString(GLES20.GL_EXTENSIONS); Also, is there any real chance that the value of GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS would be nonzero? Asus Eee PAD Transformer Prime TF201 extensions: GL_NV_platform