synth

Default button input map in a synth look and feel?

馋奶兔 提交于 2019-12-23 12:27:10
问题 I am trying to use the UIManager to get and clear some default key bindings so that the spacebar doesn't activate my JButtons, as explained here. Problem is, likely due to my synth look and feel, (InputMap)UIManager.get("Button.focusInputMap"); returns a null . Does anyone know of a way to easily clear components input maps some other way, or why the UIManager returns a null in this case? Any tips are appreciated, thanks beforehand. 回答1: I'm not near a computer to try this, but looking at the

Swing Font Rendering

喜夏-厌秋 提交于 2019-12-12 16:24:53
问题 I am developing a Java swing Application with a Synth look and feel. The application has a background image that contains some text, and I need some 'active' text (text in a JLabel) above this background layer. However, the font I have chosen (Verdana), renders terribly in Swing for some reason, and as such, the font of the active text does not match the font of the background. Does anyone know of a way to make the text a little smoother-looking in Swing? I have found similar problems here

How can I implement a custom java synth button style if I have a button style that already exists?

随声附和 提交于 2019-12-11 11:01:55
问题 So I am trying to create a custom LookAndFeel using java synth and I am having problems binding a custom button. (the Exit Button has a different look). Here are the buttons from my synth file: <!-- Button --> <style id="buttonStyle"> <property key="Button.textShiftOffset" type="integer" value="1"/> <insets top="2" left="2" right="2" bottom="2"/> <state> <color value="#000000" type="BACKGROUND"/> <imagePainter method="buttonBackground" path="/rstk/resources/pictures/parts/button.jpg"

JPanel states for Synth

非 Y 不嫁゛ 提交于 2019-12-11 05:36:58
问题 In my application I have some custom buttons which have custom text/icon layouts and some extra elements not normally associated with buttons. e.g. Some have 2 text labels instead of one. I've implemented my custom buttons as follows: class CustomButton extends JPanel implements MouseListener { CustomButton() { setName("CustomButton"); } } I'm using Synth for the L&F, and I would like to have as much of the style information as possible (primarily color settings) defined in the XML file). In

How do I go about setting the exact style for tabs in a JTabbedPane?

耗尽温柔 提交于 2019-12-11 02:32:10
问题 I have looked around and I cannot figure out how to do it. Should I use the Synth look & feel? How would I go about doing this? 回答1: In How to Use Tabbed Panes, TabComponentsDemo shows how to put "custom components on tabs." 来源: https://stackoverflow.com/questions/6403393/how-do-i-go-about-setting-the-exact-style-for-tabs-in-a-jtabbedpane

JPopupMenu in JFrame using AWTUtilities.setWindowOpaque(window, false) using synth L&F not appearing

天大地大妈咪最大 提交于 2019-12-08 03:15:03
问题 This one has me quite puzzled. Basically I am developing a multi window application using transparent shaped windows using a custom Synth L&F. Parts of the application invoke JFrame / JDialog components from the parent frame. Within these components I have pop up menus and comboboxes, the problem is that some people using the applications experience the pop up menus not appearing when invoked. There are no exceptions and the code executes fine including for popup menus 'show' method. I have

Orba is an controller with gesture control and haptic feedback

孤街醉人 提交于 2019-12-05 23:31:08
Nashville-based tech company Artiphon has a new music-making gadget up for backing on Kickstarter called Orba. The Orba is a small, handheld device that’s a synth, looper, and controller all in one. It’s shaped like a halved grapefruit, and mimics the gestures used on smartphones and trackpads to let you make beats and play around with sounds with a variety of motions. The flat top of the Orba is divided into eight segments that let you stack drum, bass, chord, and lead layers, and operate basic controls like record and pause. Then, the center acts as a menu button for cycling between features

Orba is an controller with gesture control and haptic feedback

别来无恙 提交于 2019-11-29 15:16:40
Nashville-based tech company Artiphon has a new music-making gadget up for backing on Kickstarter called Orba. The Orba is a small, handheld device that’s a synth, looper, and controller all in one. It’s shaped like a halved grapefruit, and mimics the gestures used on smartphones and trackpads to let you make beats and play around with sounds with a variety of motions. The flat top of the Orba is divided into eight segments that let you stack drum, bass, chord, and lead layers, and operate basic controls like record and pause. Then, the center acts as a menu button for cycling between features

Orba is an controller with gesture control and haptic feedback

狂风中的少年 提交于 2019-11-29 15:16:00
Nashville-based tech company Artiphon has a new music-making gadget up for backing on Kickstarter called Orba. The Orba is a small, handheld device that’s a synth, looper, and controller all in one. It’s shaped like a halved grapefruit, and mimics the gestures used on smartphones and trackpads to let you make beats and play around with sounds with a variety of motions. The flat top of the Orba is divided into eight segments that let you stack drum, bass, chord, and lead layers, and operate basic controls like record and pause. Then, the center acts as a menu button for cycling between features

How can I change the arrow style in a JComboBox

隐身守侯 提交于 2019-11-26 17:50:18
Let's say I want to use a custom image for the arrow in JComboBox, how can I do this? I understand it's possible using the synth xml files, or maybe even UIManager.put(...), but I don't know how. All I want to do at this time is change the arrow image to something else, either programatically or even just overriding the image it uses. How exactly can I do this? You can override createArrowButton() in BasicComboBoxUI . BasicArrowButton is a convenient starting point. class ColorArrowUI extends BasicComboBoxUI { public static ComboBoxUI createUI(JComponent c) { return new ColorArrowUI(); }