Possible ComputeCPP SYCL bug reading nested buffers
问题 I am trying to access a data structure with multiple levels of indirection on the GPU. The example hierarchy that I have now is A contains B contains C. Each contains data. A contains a pointer to B, B contains a pointer to C. When a heap-allocated data structure containing accessors is deallocated, the SYCL implementation segfaults in the accessors' destructors. When BView is destroyed, the segfault occurs. I am using the ComputeCPP implementation for Ubuntu. This seems like a bug in the