svg

How to parse SVG path component to UIBezierPath using SVGKit in iOS?

核能气质少年 提交于 2021-02-07 08:18:53
问题 I am animating a SVG image in iOS using Swift. I have been able to render the SVG easily using SVGKit (https://github.com/SVGKit/SVGKit) but to animate it I need to convert the SVG path element to UIBezierPath. I can do so using other libraries but it'd be nice if I could do all of it using SVGKit alone. I haven't find any straight forward way to get the path element as well. 回答1: I had the same issues with Swift and using SVGKit. Even after following this simple tutorial and converting it to

IE9, IE8, SVG, VML and doctypes

杀马特。学长 韩版系。学妹 提交于 2021-02-07 06:29:27
问题 I'm working on drawing shapes in my ASP.NET web app. In IE9 and other browsers, I'm doing it with SVG, and it's working great. In IE8 and below, I'm using VML. I'm finding that IE8 does not display the VML at all when it's in IE8 Standards mode (not using compatibility view). My doctype is set to <!DOCTYPE html> . If I take the doctype away entirely, IE8 goes to quirks mode and works fine, but IE9 then goes to its quirks mode (instead of IE9 Standards) and doesn't display the SVG. This is

Resizing SVG Circle Radius Using CSS Animation

℡╲_俬逩灬. 提交于 2021-02-07 05:22:05
问题 I'm trying to animate an SVG circle's radius attribute with CSS. Whilst (using the Firefox Inspect Element tool) I can see that the animation itself is setup and running correctly, the size of the ".innerCircle" doesn't visibly change. If you can spot anything that I've obviously missed, or help in any way I'd be greatly appreciative. I'm rather new to this, so if I have gone about this wrong, please be kind! I've pasted my files underneath for reference. Thanks again. @keyframes

How to load SVG file into SVGRenderer in three.js

冷暖自知 提交于 2021-02-07 03:49:26
问题 I'm trying to use SVGRenderer in three.js (http://threejs.org/examples/#svg_sandbox). The example shows you how to make an SVG element (a circle) on the fly. I want to import an SVG file that I already have in my computer. How would I do that? The createElementNS command doesn't seem to support importing SVG files? I essentially want my image.svg to be displayed on a three.js scene. 回答1: You can use the THREE.SVGLoader() Library to achieve it : var svgManager = new THREE.LegacySVGLoader();

How to load SVG file into SVGRenderer in three.js

偶尔善良 提交于 2021-02-07 03:49:14
问题 I'm trying to use SVGRenderer in three.js (http://threejs.org/examples/#svg_sandbox). The example shows you how to make an SVG element (a circle) on the fly. I want to import an SVG file that I already have in my computer. How would I do that? The createElementNS command doesn't seem to support importing SVG files? I essentially want my image.svg to be displayed on a three.js scene. 回答1: You can use the THREE.SVGLoader() Library to achieve it : var svgManager = new THREE.LegacySVGLoader();

How to load SVG file into SVGRenderer in three.js

坚强是说给别人听的谎言 提交于 2021-02-07 03:48:41
问题 I'm trying to use SVGRenderer in three.js (http://threejs.org/examples/#svg_sandbox). The example shows you how to make an SVG element (a circle) on the fly. I want to import an SVG file that I already have in my computer. How would I do that? The createElementNS command doesn't seem to support importing SVG files? I essentially want my image.svg to be displayed on a three.js scene. 回答1: You can use the THREE.SVGLoader() Library to achieve it : var svgManager = new THREE.LegacySVGLoader();

How to specify the x-y rotation point when using animateTransform?

我是研究僧i 提交于 2021-02-07 01:41:36
问题 I want to use animateTransform to rotate an SVG image continuously. So here we go: <?xml version="1.0" encoding="utf-8"?> <!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN" "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd"> <svg version="1.1" id="Layer_1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" x="0px" y="0px" width="1024px" height="768px" enable-background="new 0 0 100 100" xml:space="preserve"> <g transform="translate(100, 100)"> <rect fill="#FE9FFF" width

How to specify the x-y rotation point when using animateTransform?

若如初见. 提交于 2021-02-07 01:40:06
问题 I want to use animateTransform to rotate an SVG image continuously. So here we go: <?xml version="1.0" encoding="utf-8"?> <!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN" "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd"> <svg version="1.1" id="Layer_1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" x="0px" y="0px" width="1024px" height="768px" enable-background="new 0 0 100 100" xml:space="preserve"> <g transform="translate(100, 100)"> <rect fill="#FE9FFF" width

How to make a bone shaped button

本小妞迷上赌 提交于 2021-02-06 15:13:19
问题 I am currently experimenting on a button for my website. I want it to look like an average button but, once you hover it, it becomes a bone (my website is about dogs). So I used an already existing codepen project and I ended up with this: :root { --bg: #1a1e24; --color: #eee; --font: Montserrat, Roboto, Helvetica, Arial, sans-serif; } .wrapper { padding: 1.5rem 0; filter: url('#goo'); } .bone { display: inline-block; text-align: center; background: var(--color); color: var(--bg); font-weight

How to make a bone shaped button

旧城冷巷雨未停 提交于 2021-02-06 15:10:24
问题 I am currently experimenting on a button for my website. I want it to look like an average button but, once you hover it, it becomes a bone (my website is about dogs). So I used an already existing codepen project and I ended up with this: :root { --bg: #1a1e24; --color: #eee; --font: Montserrat, Roboto, Helvetica, Arial, sans-serif; } .wrapper { padding: 1.5rem 0; filter: url('#goo'); } .bone { display: inline-block; text-align: center; background: var(--color); color: var(--bg); font-weight