supercollider

SuperCollider not audible on headphone

南楼画角 提交于 2020-01-14 22:42:46
问题 I am just beginning to learn audio programming using supercollider. When I play a sound I am able to hear it on speakers but not headphone. I get the following message on starting server - booting 57110 localhost JackDriver: client name is 'SuperCollider' SC_AudioDriver: sample rate = 48000.000000, driver's block size = 1024 JackDriver: connected system:capture_1 to SuperCollider:in_1 JackDriver: connected system:capture_2 to SuperCollider:in_2 JackDriver: connected SuperCollider:out_1 to

SuperCollider not audible on headphone

≡放荡痞女 提交于 2020-01-14 22:42:41
问题 I am just beginning to learn audio programming using supercollider. When I play a sound I am able to hear it on speakers but not headphone. I get the following message on starting server - booting 57110 localhost JackDriver: client name is 'SuperCollider' SC_AudioDriver: sample rate = 48000.000000, driver's block size = 1024 JackDriver: connected system:capture_1 to SuperCollider:in_1 JackDriver: connected system:capture_2 to SuperCollider:in_2 JackDriver: connected SuperCollider:out_1 to

Using types to model arbitrary constraints for compile-time checking

喜夏-厌秋 提交于 2020-01-03 17:50:36
问题 Given the strong type system of Scala, I had an ambitious project which I'm about to abandon now because the effort to usefulness ratio seems to be too high. Basically I have some graph elements ( GE ) and they correspond to sound processes which are carried out at a given calculation rate . Graph elements are composed from other graph elements forming their inputs. Now there are rather arbitrary constraints on the inputs' rates. In the source language (SuperCollider) the rates are checked at

Using supercollider with python

假如想象 提交于 2019-12-20 12:25:07
问题 I want to do some real time sound processing and I heard about supercollider and it looks great, but I want to stick to python as far as 'normal' programming is the issue. Is there any way to load a python script as a module to supercollider or the oposite? meaning importing a library to my python code and using the supercollider features? I did not find much info about it in the web so any help will be great. 回答1: I am not aware of a python implementation of SuperCollider, however it is very

Using supercollider with python

倖福魔咒の 提交于 2019-12-20 12:24:10
问题 I want to do some real time sound processing and I heard about supercollider and it looks great, but I want to stick to python as far as 'normal' programming is the issue. Is there any way to load a python script as a module to supercollider or the oposite? meaning importing a library to my python code and using the supercollider features? I did not find much info about it in the web so any help will be great. 回答1: I am not aware of a python implementation of SuperCollider, however it is very

Why is Windows Defender delaying the start of our piece of software?

北城以北 提交于 2019-12-13 20:03:56
问题 I'm trying to help the SuperCollider community to try and understand how we can prevent Windows Defender from delaying the execution of one of the executable, on a up-to-date Windows 10. The original github issue can be found on github. Here is the test case : download the latest version of SuperCollider for Windows x64 (3.10.3) install it reboot your computer open "cmd" and start scsynth.exe cd "\Program Files\SuperCollider-3.10.3" scsynth.exe -u 57110 You will have to wait 50 to 60 seconds

scsynth symlink - java.lang.UnsatisfiedLinkError: Unable to load library 'scsynth'

拈花ヽ惹草 提交于 2019-12-11 17:04:23
问题 I installed SuperCollider using Homebrew: brew cask install supercollider Now I can run /Applications/SuperCollider.app/Contents/Resources/scsynth , but when I start a Clojure REPL and (require 'overtone.live) , I get the following message: java.lang.UnsatisfiedLinkError: Unable to load library 'scsynth': Native library (darwin/libscsynth.dylib) not found in resource path So I tried to symlink the file to scsynth , but it doesn't seem to be working: sudo ln -s /Applications/SuperCollider.app

Connecting multiple stages of parallel synths, with array of buses, in superCollider

血红的双手。 提交于 2019-12-11 12:56:23
问题 When I have 2 stages of multiple parallel synths, I am able to connect it with an array of buses. (Thanks to Dan S for the answer to a previous question). When there is a 3 stage, this doesn't seem to work. ( SynthDef(\siny, { arg freq, outBus=0; Out.ar( outBus, SinOsc.ar(freq!2,0,0.2) ) } ).send(s); SynthDef(\filter, { arg cFreq,q=0.8, inBus, outBus=0; Out.ar( outBus, BPF.ar(In.ar(inBus), cFreq!2, 1/q ) ) } ).send(s); ) ( var z = [100,500,1000,1500,200]; ~sourceOut = z.collect{ Bus.audio(s)

Why does it matter how I execute this code?

浪尽此生 提交于 2019-12-11 06:15:55
问题 I have built the following simple synth structure which creates a synth and routes its output through an effects unit: b = Bus.audio(numChannels: 2); SynthDef( "mySynth", { |freq, amp, gate = 1| var vol = 0.5; var audio = Pulse.ar(freq, 0.5); var env = EnvGen.kr(Env.perc, doneAction:2); audio = Pan2.ar(audio, MouseX.kr(-1, 1)); Out.ar(b, audio * env); } ).add; SynthDef( "effects", { var audio = In.ar(b, 2); audio = LPF.ar(audio, MouseY.kr(200, 1000)); //TODO: Implement some crazy,

Using supercollider with python

眉间皱痕 提交于 2019-12-03 02:24:23
I want to do some real time sound processing and I heard about supercollider and it looks great, but I want to stick to python as far as 'normal' programming is the issue. Is there any way to load a python script as a module to supercollider or the oposite? meaning importing a library to my python code and using the supercollider features? I did not find much info about it in the web so any help will be great. I am not aware of a python implementation of SuperCollider, however it is very easy to communicate between SC and Python with OpenSoundControl . Here is some sample code, from a tutorial