soil

Compiling OpenGL SOIL on Ubuntu

喜夏-厌秋 提交于 2019-12-10 14:37:40
问题 How do I link SOIL for a OpenGL in Ubuntu? EDIT: I figured out the issue, my professor showed the locate cmd in the terminal and I was able to find where I had to get the .h from. If anyone else has this issue for me it was, #include "SOIL/SOIL.h" and to link -lSOIL when compiling 回答1: First download the SOIL.h header file from its website http://www.lonesock.net/soil.html Place the header file in your project directory and put the line #include "SOIL.h" in your project file. After that you

SOIL set-up in Visual Studio 2010

喜夏-厌秋 提交于 2019-12-05 23:46:17
问题 I cant get SOIL working correctly with Visual Studio 2010 – I’m far from an expert with VS but as far as I know only the following steps are necessary to get the environment working: Properties>>C/C++>General>>Additional include directories Add in the path to SOIL.h Properties>>Linker>>General>>Additional Library Directories Add in the path to libSOIL.a I am also using free GLUT and the paths to the glut files are set here as well – I also set the Dubugging>>Environment Path to the GLUT bin

SOIL: 'Unable to open file' in C++ and OpenGL with Xcode

依然范特西╮ 提交于 2019-12-04 17:12:50
I'm trying to load a texture file with SOIL. I tried to load an image from the project files and I also tried to load an image from the file system. When I try to load my image from the project SOIL_last_result() gives me the error: Unable to open file But the application runs anyway. When I type in the full path to an image in my system I get (when I build the project): I don't know whats going wrong there. I was reading that it could be, that there are any other errors in the code and that's why I get problems at this point. Here is the whole code: #include <stdlib.h> #include <stdio.h>

SOIL set-up in Visual Studio 2010

…衆ロ難τιáo~ 提交于 2019-12-04 05:08:09
I cant get SOIL working correctly with Visual Studio 2010 – I’m far from an expert with VS but as far as I know only the following steps are necessary to get the environment working: Properties>>C/C++>General>>Additional include directories Add in the path to SOIL.h Properties>>Linker>>General>>Additional Library Directories Add in the path to libSOIL.a I am also using free GLUT and the paths to the glut files are set here as well – I also set the Dubugging>>Environment Path to the GLUT bin file. When I use the SOIL_load_OGL_texture I get the following error: error LNK2019: unresolved external

Compiling OpenGL SOIL on Mac OS X

依然范特西╮ 提交于 2019-12-03 13:02:13
How would I link in or compile SOIL ( http://lonesock.net/soil.html ) into my C++ OpenGL project on Mac OS X? On newer versions of Mac OS X, such as Leopard, you'll have to edit the make file and add '-arch 1386 -arch x86_64' to the CXX macro of the Makefile. After compiling, you'll also have to link in the CoreFoundation.framework in your project. So your final build command might look something like gcc -Wall -lSOIL -framework OpenGL -framework GLUT -framework CoreFoundation There's a makefile in the zip that you could try using (projects/makefile). You'll want to rename makefile to __M_

Save openGL output using DevIL or SOIL

爱⌒轻易说出口 提交于 2019-12-02 07:13:41
问题 I have tried using both soil and devil image libraries but the screenshots created are completely black images. For devil I used the function found here Take screenshot with openGL and save it as png but the image is still black screen. Any ideas about saving screenshot or exporting opengl output? 回答1: Try this: #include <vector> #include <GL/glut.h> #include <SOIL/SOIL.h> using namespace std; bool save = false; void display() { glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );

Save openGL output using DevIL or SOIL

故事扮演 提交于 2019-12-02 05:52:23
I have tried using both soil and devil image libraries but the screenshots created are completely black images. For devil I used the function found here Take screenshot with openGL and save it as png but the image is still black screen. Any ideas about saving screenshot or exporting opengl output? Try this: #include <vector> #include <GL/glut.h> #include <SOIL/SOIL.h> using namespace std; bool save = false; void display() { glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); glMatrixMode( GL_PROJECTION ); glLoadIdentity(); glOrtho( -2, 2, -2, 2, -1, 1); glMatrixMode( GL_MODELVIEW );

Image loading using openGL, SOIL

孤街醉人 提交于 2019-12-01 13:09:26
I tried a lot of examples for loading and displaying images in openGL using SOIL. while running the source code below, it displays just a wite quad without an image. I tried to open an image called: foto. I placed the image-file in the folder of the program. bool* keyStates = new bool[256]; GLuint texture[0]; void resize(int height, int width) { const float ar = (float) width / (float) height; glViewport(0, 10, width, height); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glFrustum(-ar, ar, -1.0, 1.0, 2.0, 90.0); //gluLookAt(0, 2, 0, -1, 1, -3, 0, 1, 0); glMatrixMode(GL_MODELVIEW);

how to save sensor data output into excel using python

情到浓时终转凉″ 提交于 2019-12-01 07:48:58
问题 I'm currently working with raspberry pi and using DHT11 to read temperature and humidity values every second. I have to save these values into a database in real time. here's my code that showing sensor data every second, I don't know how to save the data/result in excel. import RPi.GPIO as GPIO import dht11 import time import datetime import os # initialize GPIO GPIO.setwarnings(False) GPIO.setmode(GPIO.BCM) GPIO.cleanup() instance = dht11.DHT11(pin=dht11_pin) while True: cnt += 1 if cnt

SOIL not linking correctly [duplicate]

谁说我不能喝 提交于 2019-11-29 07:10:01
This question already has an answer here: What is an undefined reference/unresolved external symbol error and how do I fix it? 32 answers I am linking SOIL in my library but when I compile I get these linker errors: 1>LINK : warning LNK4098: defaultlib 'MSVCRT' conflicts with use of other libs; use /NODEFAULTLIB:library 1>libSOIL.lib(stb_image_aug.o) : error LNK2019: unresolved external symbol __alloca referenced in function _stbi_zlib_decode_noheader_buffer 1>libSOIL.lib(image_helper.o) : error LNK2019: unresolved external symbol _sqrtf referenced in function _RGBE_to_RGBdivA2 I did link