How would I link in or compile SOIL (http://lonesock.net/soil.html) into my C++ OpenGL project on Mac OS X?
On newer versions of Mac OS X, such as Leopard, you'll have to edit the make file and add
'-arch 1386 -arch x86_64'
to the CXX macro of the Makefile. After compiling, you'll also have to link in the CoreFoundation.framework in your project. So your final build command might look something like
gcc -Wall -lSOIL -framework OpenGL -framework GLUT -framework CoreFoundation
There's a makefile in the zip that you could try using (projects/makefile). You'll want to rename makefile to __M__akefile (capital M), then just run make in the projects/makefile directory. You'll also need to create the folder for it to put the compiled objects into
From a command line prompt
cd <path to unpacked SOIL archive>
cd projects/makefile
cp makefile Makefile
mkdir obj
make
This builds fine on Linux, and should work on OS X provided you have a C compiler installed.
@Adam Luchjenbroers:
Actually you can just run make -f makefile
and it will work (at least with my current version of make)
You can pass any file to make with the -f flag
Clone https://github.com/DeVaukz/SOIL move to the downloaded directory.
mkdir build
cd build
cmake ..
make
sudo make install
来源:https://stackoverflow.com/questions/1884792/compiling-opengl-soil-on-mac-os-x