How about Haskell's GC performance for soft realtime application like games?
问题 Because I realized game rule logic should handle huge complexity, I'm considering using of non-typical language in game field as in-game logic script language. The reason of in-game script is representing complex logic with less code. So extremely well abstracted language required. But most well-abstracted languages use GC. And normally the GCs make CPU burst load. Basically it defers clearing memory operation, and do it at once. Really critical to realtime graphics including games and GUI.