Smooth MultiPlayer movement
问题 i am developing a multiplayer roleplaying game, (No, its not a mmorpg. ;) My current setup is like this. Client tells the server "I want to move forward"/"I want to move backwards", the server then updates your entity, and informs all clients in the area about the change. The server is also updating each entity every 20ms and sending updates every 100ms to the clients, these updates contains position, velocity, rotation etc. So far so good, however i have nothing in store for smoothing the