Issues with SKPhysicsBody from Texture
问题 I have searched around the internet / StackOverflow for the past few days without much success in finding an answer to a few questions that I believe are intertwined in some way. How do I prevent my game from freezing when it is rendering an SKPhysicsBody from a texture? Why are my physics bodies sometimes not created at all, and why are they sometimes the wrong shapes? Below is the code I am using to try and generate these pillars (image attached at the bottom of the post. There are roughly