screen

How to make right or left or left to right transition between activities on sliding the screen

牧云@^-^@ 提交于 2019-12-24 18:53:19
问题 If I have three activities, I want to move from one activity to another when touching the moving on the screen horizontally(from left to right or right to left). how to access the action of sliding the screen and ? 回答1: try this: try { Intent newIntent = new Intent(view.getContext(), NewActivity.class); startActivityForResult(newIntent, 0); overridePendingTransition(android.R.anim.slide_in_left, android.R.anim.slide_out_right); } catch(Exception ex) { } 回答2: http://android-developers.blogspot

How to make app work on all screens “greater” than hdpi

我是研究僧i 提交于 2019-12-24 18:31:18
问题 I am beginner Android developer and I am in a struggle making my app look good on all screens, i made different layouts for hdpi,xhdpi,xxhdpi to solve that, since some seekbars and textviews were disappearing on smaller screens.. Is there a way to specify in android manifest that only people with hdpi screens and above can download my app from playstore? I looked on below stackoverflow, and have read android developer guides, but I can't find solution to make it work on hdpi and above. https:

css tooltip goes off screen

女生的网名这么多〃 提交于 2019-12-24 13:34:00
问题 I'm using a pure CSS tooltip on this page: http://theroadmap.co/generation/ On small screen, hovering over some longer tooltips on right column causes tooltip to go off screen. Is there any way to get it to wrap when it reaches right end of screen? Here is code for the tooltip: /* TOOLTIP TIME */ .tooltip { position: relative; text-decoration: none; } .tooltip:hover:before { display: block; position: absolute; padding: .5em; content: attr(href); min-width: 120px; text-align: center; width:

Resolution of capture screen image is not retina

一个人想着一个人 提交于 2019-12-24 10:59:42
问题 I am using the following code for capture a view on the screen but it is not as sharp as on the screen. the imageView size is 200x200point but the scale is 2.0 (with retina screen). The saved img size is 200x200 px. how could i make the img as sharp as the original one? Any help will be appreciated! - (UIImage*)captureView:(UIView *)theView { CGRect rect = theView.frame; UIGraphicsBeginImageContext(rect.size); CGContextRef context = UIGraphicsGetCurrentContext(); [theView.layer

Change Call Screen

假装没事ソ 提交于 2019-12-24 10:17:04
问题 I need to change or customize the call screen when initiating a call on Android. After searching on google I do not find any way to do it. There is no way to send DTMF tones during a call, the idea is to send a specific number to the call screen. So when a call is made is possible to see the number to dial during a call to the PBX. I tried to putting the number in the "status bar", but the notification hide after seconds and it is not practical. 回答1: It could be possible to show a toast

Android screen brightness that doesn't crash

六月ゝ 毕业季﹏ 提交于 2019-12-24 09:49:21
问题 I have an activity that boosts screen brightness /* turn screen brightness up */ this.getWindow().getAttributes().screenBrightness = 1; I found out this built in android function crashes some phones. Is there a more universal way to boost screen brightness? 回答1: The correct way to set attributes is with setAttributes() : WindowManager.LayoutParams lp = this.getWindow().getAttributes(); lp.screenBrightness = 1; this.getWindow().setAttributes(lp); 回答2: You can try the value that is almost 1 .

Increasing screen brightness for activity

依然范特西╮ 提交于 2019-12-24 09:41:47
问题 There are apparently at least three different techniques for changing screen brightness in the Android OS. Two of them no longer work post-cupcake and the third accepted technique evidently has a bug. I would like to increase screen brightness at the start of a one-view activity then turn the brightness back to the user setting at the end of the activity. No buttons, no second view or second activity. Just a maxed brightness at start and a return to original brightness setting at the end of

ios app not fitting iphone 5 screen

隐身守侯 提交于 2019-12-24 08:21:23
问题 My ios app does not fit on iphone 5 screen. When I run the app, I can see blank space at the top and bottom of the screen. I have made the app compatible for both iphone sizes. But Since I have updated to the latest xcode, I am facing this issue. See screen shot. Can any one please help? 回答1: You probably may not have set your Default-568h image. 回答2: On the simulator make sure you have set to iPhone (Retina 4-inch). You can do this by going simulator menu at the top go to Hardware->Device-

Disable jquery function when screen width larger than 480

别说谁变了你拦得住时间么 提交于 2019-12-24 07:10:23
问题 I'm a newbie (no kidding?!) and I can't get this to work. What am I doing wrong here? If the screen width is larger than 480 I don't want this function to do anything, only to fire when screen width is 480 and below. if ( screen.availWidth < 480 ) { $(document).ready(function(){ $(".reklam").click(function(){ $('.reklam').attr('src','bilder/480/reklam_on.jpg'); }); }); } 回答1: Because screen size can change (if a user re-sizes the window), would it be more relevant to have the if statement

Why do resolutions become smaller after a image file be read by program?

早过忘川 提交于 2019-12-24 06:47:49
问题 I meet a problem: I have images file having different sizes. (hdpi, xhdpi, xxhdpi, xxxhdpi) When I used the image files in the in the hdpi,xhdpi,xxhdpi devices, it's good. But when the device is xxxhdpi, the resolutions of the image files was became smaller. I don't know why it had happened. For example: I have 2 devices, one's resolution is xxhdpi, another one is xxxhdpi. And I have 2 image files, one is put in the folder "drawable-xxhdpi", it's resolution is 1080x1920. Another one is put in