replay

Replaying a video continuously in a WPF media element

青春壹個敷衍的年華 提交于 2019-12-07 21:03:05
问题 I have a video file playing in a media element. I need to keep it playing, thus I tried: me.play(); me.MediaEnded += new RoutedEventHandler(me_MediaEnded); With this event method: //loop to keep video playing continuously void me_MediaEnded(object sender, EventArgs e) { //play video again me.Play(); } However the above does not replay the video file. Why? What did I do wrong? 回答1: According to a post on MSDN: Play() starts from the current position therefore you have to first go to the

.NET StarCraft 2 Replay Reader that is actively maintained? [closed]

孤人 提交于 2019-12-07 16:10:18
问题 Closed. This question is off-topic. It is not currently accepting answers. Want to improve this question? Update the question so it's on-topic for Stack Overflow. Closed 4 years ago . Anyone know of a good SC2 Replay reader written in .NET and Open Sourced that they would recommend? For that matter, one that is actively maintained? (Admittedly, if the format doesn't change much then I don't see a reason that old code wouldn't still work). 回答1: Well, there's https://github.com/ascendedguard

Replaying a video continuously in a WPF media element

霸气de小男生 提交于 2019-12-06 11:09:53
I have a video file playing in a media element. I need to keep it playing, thus I tried: me.play(); me.MediaEnded += new RoutedEventHandler(me_MediaEnded); With this event method: //loop to keep video playing continuously void me_MediaEnded(object sender, EventArgs e) { //play video again me.Play(); } However the above does not replay the video file. Why? What did I do wrong? According to a post on MSDN : Play() starts from the current position therefore you have to first go to the starting place and then play it again. So you have to reset the position before replaying: me.Position = TimeSpan

Rabbitmq- Designing a message replay service

你说的曾经没有我的故事 提交于 2019-12-03 08:37:56
问题 I am trying to design a replay mechanism that will enable users to replay messages from the queues. The best design I have come up for an exchange that contains multiple queues and multiple consumers is: Create a recorder service that will: Create a queue and bind all routing keys to it. Consume all messages from the exchange. Save all messages to the DB. Subscriber request for replay. Each subscriber creates a new exchange, queue and binds to it with same bindings as its regular queue.

Modify and replay MongoDB oplog

匿名 (未验证) 提交于 2019-12-03 02:13:02
可以将文章内容翻译成中文,广告屏蔽插件可能会导致该功能失效(如失效,请关闭广告屏蔽插件后再试): 问题: Is it possible to modify the MongoDB oplog and replay it? A bug caused an update to be applied to more documents than it was supposed to be, overwriting some data. Data was recovered from backup and reintegrated, so nothing was actually lost, but I was wondering if there was a way to modify the oplog to remove or modify the offending update and replay it. I don't have in depth knowledge of MongoDB internals, so informative answers along the lines of, "you don't understand how it works, it's like this" will also be considered for acceptance.

How to make FIO replay a trace with multiple thread

匿名 (未验证) 提交于 2019-12-03 01:45:01
可以将文章内容翻译成中文,广告屏蔽插件可能会导致该功能失效(如失效,请关闭广告屏蔽插件后再试): 问题: I'm trying to use fio to replay some block traces. The job file I wrote looks like: [global] name=replay filename=/dev/md0 direct=1 ioengine=psync [replay] read_iolog=iolog.fio replay_no_stall=0 write_lat_log=replay_metrics numjobs=1 The key here is I want to use "psync" as the ioengine, and replay the iolog. However, with psync, fio seems to ignore "replay_no_stall" option, which ignore the timestamp in the iolog. And by setting numjobs to be 4, fio seems to make 4 copies of the same workload, instead of using 4 threads to split the

Rabbitmq- Designing a message replay service

你说的曾经没有我的故事 提交于 2019-12-03 01:36:21
I am trying to design a replay mechanism that will enable users to replay messages from the queues. The best design I have come up for an exchange that contains multiple queues and multiple consumers is: Create a recorder service that will: Create a queue and bind all routing keys to it. Consume all messages from the exchange. Save all messages to the DB. Subscriber request for replay. Each subscriber creates a new exchange, queue and binds to it with same bindings as its regular queue. Subscriber sends a rest requests to a web server to start replay with a filter ( startdate, etc). Request

How to turn an AppleScript path into a posix path and pass to shell script?

匿名 (未验证) 提交于 2019-12-03 01:10:02
可以将文章内容翻译成中文,广告屏蔽插件可能会导致该功能失效(如失效,请关闭广告屏蔽插件后再试): 问题: set theFile to path to replay_folder & "ls.txt" I simply want this path to be the path of replay_folder and ls.txt In the shell script line I want the same thing. do shell script "cd " & replay_folder & " /usr/local/bin/ffmpeg -f concat -i ls.txt -c copy merged.mov" I get this path with the shell script Macintosh HD:Users:BjornFroberg:Documents:wirecast:Replay-2017-03-17-12_11-1489749062: But I want this /Users/BjornFroberg/Documents/wirecast/Replay-2017-03-17-12_11-1489749062/ The full code is: tell application "Finder" set sorted_list to

AS3.0 Replay the whole movie (*SWF file)

一世执手 提交于 2019-12-02 06:24:32
I made a small game in Actionscript 3.0 and flash. When the player wins the game or is 'game over' the player should have a option to replay the game. So my question is: Is there a way to replay the whole movie with Actionscript? I know, i could reset the timeline back to 0, and re-instantiate all the classes, movieclips, var's ect... but i was wondering if anyone knows a easier solution. You can remove the swfObject and add it again. Look here . This is the swfObject reference . Simply do this: import flash.net.*; //... navigateToURL(new URLRequest(stage.loaderInfo.url), "_level0"); Reload

Storm Transaction 原理+实战

a 夏天 提交于 2019-11-28 09:20:18
Storm guarantees data processing by providing an at least once processing guarantee. The most common question asked about Storm is "Given that tuples can be replayed, how do you do things like counting on top of Storm? Won't you overcount?" Storm 0.7.0 introduces transactional topologies, which enable you to get exactly once messaging semantics for pretty much any computation. So you can do things like counting in a fully-accurate, scalable, and fault-tolerant way. Storm默认的reliable特性支持 at least once processing guarantee. 这个在某些场景下明显是不够的, 比如计数, 不断的replay必然导致计数不准, 那么需要支持 exactly once semantics.