rendertargetbitmap

ContentControl + RenderTargetBitmap + empty image

倖福魔咒の 提交于 2019-12-04 11:43:30
问题 Im trying to create some chart images without ever displaying those charts on the screen. I'v been at this for quite a while and tried a lot of different things but nothing seems to work. The code works perfectly if I display the chart in a window first, but if I don't display it in a window, the bitmap is just white with a black border (no idea why). I have tried adding the chart to a border before rendering and giving the border a green borderBrush. In the bitmap, I see the green

Windows update KB4040972/73 causes black images with WPF classes

我与影子孤独终老i 提交于 2019-12-04 03:07:43
I have an application relying on Deep zoom images (convertion from a PNG to a pyramid of JPGs in various scale) which we use DeepZoomTools.dll for. This is relying on PresentationCore.dll and has been working fine for years. After the rollout of KB4040972 and KB4040973, the conversion from PNG to JPG generates (depending on coordinates) black images instead of the image it should contain. If the below code is run in a console or desktop app, it works. It ONLY doesn't work if run under high privilege SYSTEM account (e.g. from Task scheduler). I have created a project to reproduce the issue,

WPF RenderTargetBitmap downscaling TextRenderMode to GreyScale

ぃ、小莉子 提交于 2019-12-03 15:28:45
RenderTargetBitmap removes downgrades a RichtextBox's TextRenderingMode to GreyScale. So a captured PNG looks poor quality and doesnt match the WPF control If I use WINDOWS ALT+PRINT SCREEN, the text is captured perfectly. So how can I render the text control to the same quality as ALT+PRINT SCREEN. Any advice would seriously be appreciated All the best You can use the same technique to render your window into the bitmap as windows using when taking a screen shot with Alt + Print Screen . The idea is to get a window handle and then render it to a bitmap using BitBlt system call. Below is an

Rendering a UserControl in code rather than XAML

百般思念 提交于 2019-12-02 06:56:50
I want to use RenderTargetBitmap to render a UserControl to a bitmap without having to write the XAML for it. When I do this I get a blank image, am I missing a crucial step? ValTool.Controls.VideoFisheyeOverlayControl vfoc = new Controls.VideoFisheyeOverlayControl(); vfoc.Width = (int)this.VideoContainer.ActualWidth; vfoc.Height = (int)this.VideoContainer.ActualHeight; vfoc.FieldsOfView=this.FieldsOfView; vfoc.CountLines = this.CountLines; vfoc.UpdateLayout(); vfoc.InvalidateVisual(); RenderTargetBitmap visual = new RenderTargetBitmap((int)this.VideoContainer.ActualWidth, (int)this

Any way to save an UIElement created programmatically in an image file?

我的未来我决定 提交于 2019-12-01 10:59:20
I'm trying to save an UIElement created programmatically in a JPG/PNG/BMP image in a Windows Phone 8.1 (C#) application. I'm using the class RenderTargetBitmap using the method RenderAsync() but it only works with UI elements created in the XAML code. When I use it on UI elements created directly in C# I have this exception: "System.ArgumentException (Value does not fall within the expected range.)" Am I doing something wrong or this class doesn't allow rendering of UIElement(s) created programmatically? Is there any way to do this on Windows Phone 8.1? Thank you! Here's the code I use:

Saving a canvas to png C# wpf

血红的双手。 提交于 2019-11-29 19:55:00
问题 So I am trying to take a snapshot of my canvas in WPF C# so that I can save it out as a png. The image saves incorrectly at present as it is including the left and top margins. This is what I have: create a rectangle for the size of the canvas. if canvas.Margin.Left and Top are set to 0 then the saved image is of the correct size but the offset still occurs and thus cuts the bottom and right edges. Being set the Margin.Left and Top still causes the offset to occur but the whole image is saved

How to convert a XPS file to an image in high quality (rather than blurry low resolution)?

北慕城南 提交于 2019-11-28 21:32:01
I'm trying to convert an XPS with WPF. The idea is that these images can be loaded with silverlight 4, for this I am using the following code: // XPS Document XpsDocument xpsDoc = new XpsDocument(xpsFileName, System.IO.FileAccess.Read); FixedDocumentSequence docSeq = xpsDoc.GetFixedDocumentSequence(); // The number of pages PageCount = docSeq.References[0].GetDocument(false).Pages.Count; DocumentPage sizePage = docSeq.DocumentPaginator.GetPage(0); PageHeight = sizePage.Size.Height; PageWidth = sizePage.Size.Width; // Scale dimensions from 96 dpi to 600 dpi. double scale = 300/ 96; // Convert a

RenderTargetBitmap and Viewport3D - Quality Issues

百般思念 提交于 2019-11-28 21:05:33
问题 I'm wanting to export a 3D scene from a Viewport3D to a bitmap. The obvious way to do this would be to use RenderTargetBitmap -- however when I this the quality of the exported bitmap is significantly lower than the on-screen image. Looking around on the internet, it seems that RenderTargetBitmap doesn't take advantage of hardware rendering. Which means that the rendering is done at Tier 0. Which means no mip-mapping etc, hence the reduced quality of the exported image. Does anyone know how

WPF RenderTargetBitmap downscaling TextRenderMode to GreyScale

十年热恋 提交于 2019-11-28 14:11:57
RenderTargetBitmap removes downgrades a RichtextBox's TextRenderingMode to GreyScale. So a captured PNG looks poor quality and doesnt match the WPF control If I use WINDOWS ALT+PRINT SCREEN, the text is captured perfectly. So how can I render the text control to the same quality as ALT+PRINT SCREEN. Any advice would seriously be appreciated All the best You can use the same technique to render your window into the bitmap as windows using when taking a screen shot with Alt + Print Screen . The idea is to get a window handle and then render it to a bitmap using BitBlt system call. Below is an

Convert RenderTargetBitmap to BitmapImage

拜拜、爱过 提交于 2019-11-28 08:41:28
I have a RenderTargetBitmap , I need to convert it to BitmapImage . Please check the code below. RenderTargetBitmap bitMap = getRenderTargetBitmap(); Image image = new Image();// This is a Image image.Source = bitMap; In the above code I have used Image.Now I need to use a BitmapImage. How can I do this? RenderTargetBitmap bitMap = getRenderTargetBitmap(); BitmapImage image = new BitmapImage();// This is a BitmapImage // how to set bitMap as source of BitmapImage ? Although it doesn't seem to be necessary to convert a RenderTargetBitmap into a BitmapImage , you could easily encode the