renderscript

Getting Multiple dex error when using render script support lib

匆匆过客 提交于 2019-11-28 10:15:52
问题 I am using render script in support library in my gradle file. renderscriptTargetApi 22 renderscriptSupportModeEnabled true After I added these 2 lines, I am getting this error at com.android.dx.merge.DexMerger.readSortableTypes(DexMerger.java:596) at com.android.dx.merge.DexMerger.mergeDexes(DexMerger.java:171) UNEXPECTED TOP-LEVEL EXCEPTION:com.android.dex.DexException: Multiple dex files define Landroid/support/annotation/AnimRes; at com.android.dx.merge.DexMerger.getSortedTypes(DexMerger

Returning a Renderscript struct from a Renderscript kernel

帅比萌擦擦* 提交于 2019-11-28 09:39:55
问题 I'm looking to return an array of struct from my renderscript kernel. My problem is that although I can create an array of the struct in java using the generated code and pass this to my root method by getting the allocation of the array generated from this, I cant get the array back into java. The Renderscript documentation says to use the copyTo method to copy out of the allocation which ensures that the renderscript has finished operating on it. However this method only supports float, int

How to write a convolution multiplication in Android Renderscript?

人盡茶涼 提交于 2019-11-28 08:49:47
I am new to Android Renderscript. I need to write a convolution multiplication in RenderScript since the final application is going to run on Android. Data stream is going to be an image. More specifically, I am not able to write the core logic using forEach functionality, though I can do it in Java, but speed it too slow! Please help! Steve During the rsForEach call (or other Renderscript function), you can access the neighbouring pixels of the original image (or whatever type of data you are using) by binding the original image allocation to a pointer within the Renderscript where it can

Addition of Renderscript in Android studio 1.0.1 with API @ 21 and SDKTools @ 21.1.2 causes build errors

ぃ、小莉子 提交于 2019-11-28 05:24:16
问题 I am attempting to port an Android 4.4 to Android 5.0. My application utilizes Renderscript. Currently the renderscript application is very simple #pragma version(1) // RenderScript version, 1 is the only one for now #pragma rs java_package_name(com.example.andriod.rs_android_5) // our package #pragma rs_fp_relaxed uint16_t *output; const uint16_t *input; void __attribute__((kernel)) encrypt(uint16_t In, uint32_t x, uint32_t y){ output[in] = x*input[in]; } my build.gradle looks like this:

How to use OpenCL on Android?

北城以北 提交于 2019-11-27 18:46:27
For plattform independence (desktop, cloud, mobile, ...) it would be great to use OpenCL for GPGPU development when speed does matter. I know Google pushes RenderScript as an alternative, but it seems to be only be available for Android and is unlikely to be ever included in iOS. Therefore I seek for a solution to execute OpenCL code within Android Apps. prunge The only Android devices I know that support OpenCL are the ones based on the Mali T600 family of chips (article here ). They have an OpenCL SDK . Apparently it is OpenCL 1.1 full profile as well. The Nexus 10 is a device that uses such

Why did Google choose RenderScript instead of OpenCL [closed]

泄露秘密 提交于 2019-11-27 11:19:12
I've been wondering if it was possible to use OpenCL for Android, find out that it wasn't possible, and dropped the subject altogether. But thanks to the blog post from january 14th on the official Android Developer blog (http://android-developers.blogspot.fr/2013/01/evolution-of-renderscript-performance.html), I discovered that parallel programming was possible since Android 4.0, thanks to RenderScript ! An API that has quite a few common features with OpenCL. What I'm wondering now is : why did Google choose to implement this new solution, instead of pushing OpenCL forward (an open

How to use ScriptIntrinsicYuvToRGB (converting byte[] yuv to byte[] rgba)

不羁岁月 提交于 2019-11-27 08:08:56
I have byte[] yuvByteArray (540x360 image captured from Camera.PreviewCallback.onPreviewFrame method and dumped into assets/yuv.bin file). I want to convert byte[] yuv to byte[] rgba array, using the following code (based on LivePreview android example). But I receive outBytes rgba array filled with zeros after forEach and copying out allocation to outBytes. What's wrong with my code? package hellorender; import android.app.Activity; import android.content.res.AssetManager; import android.graphics.Bitmap; import android.os.Bundle; import android.support.v8.renderscript.Allocation; import

Has anyone managed to obtain a YUV_420_888 frame using RenderScript and the new Camera API?

落花浮王杯 提交于 2019-11-27 07:22:35
问题 I'm using RenderScript and Allocation to obtain YUV_420_888 frames from the Android Camera2 API, but once I copy the byte[] from the Allocation I receive only the Y plane from the 3 planes which compose the frame, while the U and V planes values are set to 0 in the byte[]. I'm trying to mimic the onPreviewframe from the previos camera API in order to perform in app processing of the camera frames. My Allocation is created like: Type.Builder yuvTypeBuilderIn = new Type.Builder(rs, Element.YUV

How to use the Renderscript Support Library with Gradle

两盒软妹~` 提交于 2019-11-27 00:57:08
Is it possible to use the Support Renderscript Library with Gradle? If so, how do you include it in your project? Tim Murray Gradle for Android has now Renderscript v8 support with only 2 lines in your build script. See answer by Austyn Mahoney . Keeping the original answer for historical purpose. Old Answer: Gradle supports native RS compilation, but not the RS support library. The reason is that the RS support library is hugely complicated compared to any other support library. The RS support library is actually a Java support library, a set of native libraries backing that Java lib,

How to use ScriptIntrinsicYuvToRGB (converting byte[] yuv to byte[] rgba)

◇◆丶佛笑我妖孽 提交于 2019-11-26 17:44:52
问题 I have byte[] yuvByteArray (540x360 image captured from Camera.PreviewCallback.onPreviewFrame method and dumped into assets/yuv.bin file). I want to convert byte[] yuv to byte[] rgba array, using the following code (based on LivePreview android example). But I receive outBytes rgba array filled with zeros after forEach and copying out allocation to outBytes. What's wrong with my code? package hellorender; import android.app.Activity; import android.content.res.AssetManager; import android