renderscript

Error loading RS jni library: UnsatisfiedLinkError: Couldn't load RSSupport: findLibrary returned null

懵懂的女人 提交于 2019-11-30 21:24:40
When using RenderScript with the support libraries I get this error on Motorola iRazr (Android 4.1.2) Error loading RS jni library: java.lang.UnsatisfiedLinkError: Couldn't load RSSupport: findLibrary returned null Everything works fine on Samsung Galaxy S3. Bitmap outputBitmap = Bitmap.createBitmap(inputBitmap); RenderScript rs = RenderScript.create(ctx); ScriptIntrinsicBlur theIntrinsic = ScriptIntrinsicBlur.create(rs, Element.U8_4(rs)); Allocation tmpIn = Allocation.createFromBitmap(rs, inputBitmap); Allocation tmpOut = Allocation.createFromBitmap(rs, outputBitmap); theIntrinsic.setRadius

Set-up RenderScript in Android Studio

大憨熊 提交于 2019-11-30 21:00:25
问题 I'm desperately trying to set-up RenderScript in Android Studio. According to this manual http://developer.android.com/guide/topics/renderscript/compute.html#ide-setup I have set the highest available renderscriptTargetApi 22 and renderscriptSupportModeEnabled true. I use buildToolsVersion "22.0.1". With this I am able to use the ScriptIntrinsic functions - but didn't achieve to compile an self written RenderScript (tried 20h+ now...). I always get the same problem with the R-File (red) - at

Calculate the sum of values in an array using renderscript

孤者浪人 提交于 2019-11-30 19:56:51
问题 Hi I am a newbie and trying to code in Renderscript . I would want to know how can I perform a sum of elements in an array using render script. Is there a way I can pass the output back into the script for sequential addition? my problem statement is: Vector Sum Description: Calculate the sum of values in an array. Input: Integer array Output: Integer Any help would be much appreciated! 回答1: I'm afraid this is a bit more complex than it seems, but I'll do my best to explain here a possible

Is it possible to program GPU for Android

耗尽温柔 提交于 2019-11-30 17:48:12
I am now programming on Android and I wonder whether we can use GPGPU for Android now? I once heard that Renderscript can potentially execute on GPGPU in the future. But I wonder whether it is possible for us to programming on GPGPU now? And if it is possible for me to program on the Android GPGPU, where can I find some tutorials or sample programs? Thank you for your help and suggestions. Up till now I know that the OpenGL ES library was now accelerated use GPU, but I want to use the GPU for computing. What I want to do is to accelerate computing so that I hope to use some libraries of APIs

Executing ScriptIntrinsicYuvToRgb

*爱你&永不变心* 提交于 2019-11-30 16:08:06
I want to convert a byte[] in Yuv into a byte[] in Rgb. The ScriptIntrinsic (ScriptIntrinsicYuvToRgb) is supposed to do this (based on this example ). Here's some code I have right now: byte[] imageData = ...gatheryuvbuffer... Type.Builder tb = new Type.Builder(mRS, Element.createPixel(mRS, Element.DataType.UNSIGNED_8, Element.DataKind.PIXEL_YUV)); tb.setX(outputWidth); tb.setY(outputHeight); tb.setMipmaps(false); tb.setYuvFormat(ImageFormat.NV21); Allocation ain = Allocation.createTyped(mRS, tb.create(), Allocation.USAGE_SCRIPT); ain.copyFrom(imageData); Type.Builder tb2 = new Type.Builder

Android - Renderscript Support Library - Error loading RS jni library

筅森魡賤 提交于 2019-11-30 15:51:50
I am trying to include the Renderscript support library into my project. I am getting the following error. android.support.v8.renderscript.RSRuntimeException: Error loading RS jni library: java.lang.UnsatisfiedLinkError: Couldn't load rsjni: findLibrary returned null I am not using any Renderscript jar files, I am attempting to use it via Gradle. Here are my Gradle.build files TOP LEVEL buildscript { repositories { jcenter() } dependencies { classpath 'com.android.tools.build:gradle:1.2.3' } } ext { compileSdkVersion="Google Inc.:Google APIs:22" buildToolsVersion="23.0.1"

How to exchange data between renderscript and android framework?

☆樱花仙子☆ 提交于 2019-11-30 14:50:18
I am new to renderscript. I am trying to add two array elements using renderscript. I am able to pass the value to renderscript from Android by invoke_add method for coming back to Android framework from renderscript I was suggested to use rsSendToclient() . How can I use rsSendToClient or any other way for coming back to android framework. Fabien R You have to use rsSendToClient(1, &data, sizeof(data)); in your script and decode the data in Java like this: RSMessageHandler l_resHandler = new RSMessageHandler() { @Override public void run() { switch (mID) { case 1: { // Handle mData } break;

Renderscript via the support library

拟墨画扇 提交于 2019-11-30 12:14:37
Seems to me that android has an android.support.v8 package that contains Renderscript support. The thing is, this doesn't seem documented anywhere - the support library docs don't say anything about a v8 package, just v4 and v13. Is that package supported on all devices with API level 8 and above and can it be safely used in production? PSA for Googlers: RenderScript is now part of the Android Support Library . You can use it on Android 2.2+. Its not yet production quality. My Android tools contain the files: ./build-tools/18.1.0/renderscript/lib/renderscript-v8.jar ./build-tools/18.1.1

Converting camera YUV-data to ARGB with renderscript

穿精又带淫゛_ 提交于 2019-11-30 11:34:29
问题 My Problem is: I've set up a camera in Android and receive the preview data by using an onPreviewFrame-listener which passes me an byte[] array containing the image data in the default android YUV-format (device does not support R5G6B5-format). Each pixel consists of 12bits which makes the thing a little tricky. Now what I want to do is converting the YUV-data into ARGB-data in order to do image processing with it. This has to be done with renderscript, in order to maintain a high performance

Android convert ImageReader Image to YCbCr_420_SP (NV21) byte array using render script?

走远了吗. 提交于 2019-11-30 06:36:17
I am currently working with Javacv which makes use of the public void onPreviewFrame(byte[] data, Camera camera) camera function. Since camera is deprecated, I have been looking into camera2 and MediaProjection . Both of these libraries make use of the ImageReader class . Currently I instantiate such an ImageReader with the following code: ImageReader.newInstance(DISPLAY_WIDTH, DISPLAY_HEIGHT, PixelFormat.RGBA_8888, 2); And attach an OnImageAvailableListener like this: private final ImageReader.OnImageAvailableListener mOnImageAvailableListener = new ImageReader.OnImageAvailableListener() {