Dynamically change text of RealityKit entity
问题 I have created a very simple scene ("SpeechScene") using Reality Composer, with a single speech callout object ("Speech Bubble") anchored to a Face anchor. I have loaded this scene into code via the following: let speechAnchor = try! Experience.loadSpeechScene() arView.scene.anchors.append(speechAnchor) let bubble = (arView.scene as? Experience.SpeechScene)?.speechBubble It renders as expected. However, I would like to dynamically change the text of this existing entity. I found a similar