random

How to Generate A Specific Number of Random Indices for Array Element Removal F#

杀马特。学长 韩版系。学妹 提交于 2020-12-07 13:36:35
问题 So sCount is the number of elements in the source array, iCount is the number of elements I want to remove. let indices = Array.init iCount (fun _ -> rng.Next sCount) |> Seq.distinct |> Seq.toArray |> Array.sort The problem with the method above is that I need to specifically remove iCount indices, and this doesn't guarantee that. I've tried stuff like while indices.Count < iCount do let x = rng.Next sCount if not (indices.Contains x) then indices <- indices.Add x And a few other similar

How to sync a PRNG between C#/Unity and Python?

限于喜欢 提交于 2020-12-07 08:36:54
问题 I have a game implemented in Unity/C# that generates simple environments using the built-in PRNG ( UnityEngine.Random ). I am trying to reimplement the environment generation procedure in Python 3. I need the random number generators to be synchronized so that when provided with the same seed, the actual game in Unity and the Python reimplementation generate the exact same environment. What would be the best approach to synchronizing the two platforms? Some solutions I have considered so far:

How to sync a PRNG between C#/Unity and Python?

谁说胖子不能爱 提交于 2020-12-07 08:34:37
问题 I have a game implemented in Unity/C# that generates simple environments using the built-in PRNG ( UnityEngine.Random ). I am trying to reimplement the environment generation procedure in Python 3. I need the random number generators to be synchronized so that when provided with the same seed, the actual game in Unity and the Python reimplementation generate the exact same environment. What would be the best approach to synchronizing the two platforms? Some solutions I have considered so far:

Which C++ random number engines have a O(1) discard function?

放肆的年华 提交于 2020-12-02 06:12:52
问题 Since C++11 there are a number of std random number engines. One of the member functions they implement is void discard(int long long z) which skips over z randomly generated numbers. The complexity of this function is given as O(z) on www.cplusplus.com (http://www.cplusplus.com/reference/random/mersenne_twister_engine/discard/) However, on www.cppreference.com (http://en.cppreference.com/w/cpp/numeric/random/mersenne_twister_engine/discard) there is a note to say that For some engines, "fast

Generating an array of random numbers without duplicates [duplicate]

送分小仙女□ 提交于 2020-11-29 10:15:38
问题 This question already has answers here : Generating Unique Random Numbers in Java (21 answers) Closed 4 years ago . I have been banging my head for two days now trying to make sure the random generator method won't generate a duplicate. This I had to do with loops only without importing any libraries. I have come to this solution, will this code generate a duplicate on the long run? If yes please help. int[] vargu1 = new int[5]; for (int i = 0; i < vargu1.length; i++) { int numriSekret = (int

Generating random numbers over a range in Go

江枫思渺然 提交于 2020-11-28 03:56:11
问题 All the integer functions in math/rand generate non-negative numbers. rand.Int() int // [0, MaxInt] rand.Int31() int32 // [0, MaxInt32] rand.Int31n(n int32) int32 // [0, n) rand.Int63() int64 // [0, MaxInt64] rand.Int63n(n int64) int64 // [0, n) rand.Intn(n int) int // [0, n) I would like to generate random numbers in the range [-m, n) . In other words, I would like to generate a mix of positive and negative numbers. 回答1: I found this example at Go Cookbook, which is equivalent to rand.Range

Generating random numbers over a range in Go

核能气质少年 提交于 2020-11-28 03:51:12
问题 All the integer functions in math/rand generate non-negative numbers. rand.Int() int // [0, MaxInt] rand.Int31() int32 // [0, MaxInt32] rand.Int31n(n int32) int32 // [0, n) rand.Int63() int64 // [0, MaxInt64] rand.Int63n(n int64) int64 // [0, n) rand.Intn(n int) int // [0, n) I would like to generate random numbers in the range [-m, n) . In other words, I would like to generate a mix of positive and negative numbers. 回答1: I found this example at Go Cookbook, which is equivalent to rand.Range

Generate random locations within a triangular domain

ⅰ亾dé卋堺 提交于 2020-11-24 17:24:45
问题 I want to generate x and y having a uniform distribution and limited by [xmin,xmax] and [ymin,ymax] The points (x,y) should be inside a triangle. How can I solve such a problem? 回答1: Here's some code that generates points uniformly on an arbitrary triangle in the plane. import random def point_on_triangle(pt1, pt2, pt3): """ Random point on the triangle with vertices pt1, pt2 and pt3. """ s, t = sorted([random.random(), random.random()]) return (s * pt1[0] + (t-s)*pt2[0] + (1-t)*pt3[0], s *

Generate random locations within a triangular domain

╄→尐↘猪︶ㄣ 提交于 2020-11-24 17:22:13
问题 I want to generate x and y having a uniform distribution and limited by [xmin,xmax] and [ymin,ymax] The points (x,y) should be inside a triangle. How can I solve such a problem? 回答1: Here's some code that generates points uniformly on an arbitrary triangle in the plane. import random def point_on_triangle(pt1, pt2, pt3): """ Random point on the triangle with vertices pt1, pt2 and pt3. """ s, t = sorted([random.random(), random.random()]) return (s * pt1[0] + (t-s)*pt2[0] + (1-t)*pt3[0], s *

Generate random locations within a triangular domain

无人久伴 提交于 2020-11-24 17:13:51
问题 I want to generate x and y having a uniform distribution and limited by [xmin,xmax] and [ymin,ymax] The points (x,y) should be inside a triangle. How can I solve such a problem? 回答1: Here's some code that generates points uniformly on an arbitrary triangle in the plane. import random def point_on_triangle(pt1, pt2, pt3): """ Random point on the triangle with vertices pt1, pt2 and pt3. """ s, t = sorted([random.random(), random.random()]) return (s * pt1[0] + (t-s)*pt2[0] + (1-t)*pt3[0], s *