How to map a saved texture directly on a QuickItem & display it?
问题 In my Qt app with C++ , I am using a QQuickItem derived class to display textures which are produced on every frame render by running some filters on each frame render. this works fine. Next, I used the takeTexture method provided by QOpenGLFramebufferObject to save some textures & display them back whenever required. These saved textures are of type GLuint s. I am able to display it back using the normal OpenGL rendering pipeline. It works well. But, Is there a way I can avoid the rendering