pyglet

Python pyglet AVBin - How to install AVBin

谁说胖子不能爱 提交于 2019-11-28 23:09:29
AVBin is used by Pyglet to decode MP3s. Link: http://avbin.github.com/AVbin/Download.html Installed using install.sh provided, when utilised leads to error: 'AVbin is required to decode compressed media') pyglet.media.riff.WAVEFormatException: AVbin is required to decode compressed media ...So it didn't install properly? Using python virtualenv, suspect this might be causing issues... though I ran AVBin's install.sh in virtualenv, like this: (SoundShenanigans)user@computer:~/Downloads/avbin-linux-x86-64-v8$ sudo bash install.sh UPDATE I have found where avbin is installed... it seems to be

how to play wav file in python?

房东的猫 提交于 2019-11-28 06:51:27
I tried pygame for playing wav file like this: import pygame pygame.init() pygame.mixer.music.load("mysound.wav") pygame.mixer.music.play() pygame.event.wait() but It change the voice and I don't know why! I read this link solutions and can't solve my problem with playing wave file! for this solution I dont know what should I import? s = Sound() s.read('sound.wav') s.play() and for this solution /dev/dsp dosen't exist in new version of linux : from wave import open as waveOpen from ossaudiodev import open as ossOpen s = waveOpen('tada.wav','rb') (nc,sw,fr,nf,comptype, compname) = s.getparams(

How can I play audio stream without saving it into the file with pyglet?

浪尽此生 提交于 2019-11-28 05:54:26
问题 Now I have these libraries: requests , pyglet , pyaudio How can I play an audio stream using ones, for example, from this site without saving it into the file(using buffering)? There is a confusing information in documentation of this library about a StreamingSource class When I push the information in bytes in StreamingSource object(source.get_audio_data(DATA)) and after that I push this one into a Player(pyglet.media.Player()) it throws an exception, that says that the StreamingSource hasn

Pyglet Image Rendering

杀马特。学长 韩版系。学妹 提交于 2019-11-28 04:51:26
问题 I'm working on a sort of a 2D Minecraft clone for my first in depth Pyglet project and I've run across a problem. Whenever I have a decent number of blocks on screen, the frame rate drops dramatically. Here is my rendering method: I use a dictionary with the key being a tuple(which represents the coordinate for the block) and the item being a texture. I loop through the entire dictionary and render each block: for key in self.blocks: self.blocks[key].blit(key[0] * 40 + sx,key[1] * 40+ sy) P.S

is it possible to run pygame or pyglet in a browser?

柔情痞子 提交于 2019-11-27 15:08:06
I have 3 game libraries installed on my PC: pyglet, pygame and Panda3D. I would like to create a 2D game and make it a web browser game so i can put it on facebook. I know that Panda3D has a web-browser-plugin. Panda3D is for 3D games mainly . Therefore, I'm asking, is it possible to play a pyglet or pygame game in a browser? If not, what Python library do you recommend? Neither pyglet nor pygame will run in a browser. I wouldn't really recommend using Python at all if you target is a web browser. JavaScript (with HTML5 Canvas), Flash, or Java applets are better suited for that environment. If

is it possible to run pygame or pyglet in a browser?

核能气质少年 提交于 2019-11-26 17:02:32
问题 I have 3 game libraries installed on my PC: pyglet, pygame and Panda3D. I would like to create a 2D game and make it a web browser game so i can put it on facebook. I know that Panda3D has a web-browser-plugin. Panda3D is for 3D games mainly . Therefore, I'm asking, is it possible to play a pyglet or pygame game in a browser? If not, what Python library do you recommend? 回答1: Neither pyglet nor pygame will run in a browser. I wouldn't really recommend using Python at all if you target is a