PVR texturetool build phase
问题 I'm currently completing an iphone 3d programming book The book says to add following python code into a build phase in xcode, to run the provided texturetool. Book Quote a. Leave the shell as /bin/sh. b. Enter this directly into the script box: BIN=${PLATFORM_DIR}/../iPhoneOS.platform/Developer/usr/bin INFILE=${SRCROOT}/Textures/Grid16.png OUTFILE=${SRCROOT}/Textures/Grid16.pvr ${BIN}/texturetool -m -f PVR -e PVRTC $INFILE -o $OUTFILE c. Add this to Input Files: $(SRCROOT)/Textures/Grid16