pressure

Touch devices (iOS, Android)

寵の児 提交于 2019-12-01 08:07:20
Are there any scale on the touch inputs? I know there is sensibility settings to say if you touch or not, but does it has a scale for hard pressure and low pressure too? If so, what scale is it? 0 to 1 or 0-255 or what possiblities? Well, that entirely depends on the API. Android, for example, has a getPressure() accessor in MotionEvents that returns a float between 0.0f and 1.0f, but the actual granularity of your result obviously depends on the hardware - if the screen can only detect "pressed" vs "non-pressed", you will only ever get 0.0f or 1.0f. EDIT: As per Julio Gorgé's answer, iOS does

Tap pressure strength detection using CPBPressureTouchGestureRecognizer

▼魔方 西西 提交于 2019-11-30 10:22:12
it's working great with one UIButton: – (void) viewDidLoad { [super viewDidLoad]; CPBPressureTouchGestureRecognizer* recognizer = [[CPBPressureTouchGestureRecognizer alloc] initWithTarget:self action:@selector(A_button:)]; [A_button addGestureRecognizer: recognizer]; [recognizer release]; } - (void) A_button: (CPBPressureTouchGestureRecognizer*) recognizer { [pan_A setGain:recognizer.pressure]; [pan_A] play; } i tried to use more but only the second one is working: - (void) viewDidLoad { [super viewDidLoad]; CPBPressureTouchGestureRecognizer* recognizer1 = [[CPBPressureTouchGestureRecognizer

Best way to read from a sensors that doesn't have interrupt pin and require some time before the measure is ready

ぐ巨炮叔叔 提交于 2019-11-28 05:41:27
问题 I'm trying to interface a pressure sensor (MS5803-14BA) with my board (NUCLEO-STM32L073RZ). According to the datasheet (page 3), the pressure sensor requires some milliseconds before the measurement is ready to be read. For my project, I would be interested in the highest resolution that requires around 10 ms for the conversion of the raw data. Unfortunately, this pressure sensor doesn't have any interrupt pin that can be exploited to see when the measurement is ready, and therefore I

Is there any way at all that I can tell how hard the screen is being pressed

≯℡__Kan透↙ 提交于 2019-11-27 06:25:47
I want to find the pressure of the touch. I just don't know how to accomplish that result with out jailbreaking it and getting the raw touch data. Does anyone know How I would do this? You cannot get the pressure from the SDK nor undocumented methods. However you can detect the size of touch with undocumented methods. In the GSEvent, which is a lower-level representation of UIEvent, there is a structure known as GSPathInfo with members: typedef struct GSPathInfo { unsigned char pathIndex; // 0x0 = 0x5C unsigned char pathIdentity; // 0x1 = 0x5D unsigned char pathProximity; // 0x2 = 0x5E CGFloat

Is there any way at all that I can tell how hard the screen is being pressed

与世无争的帅哥 提交于 2019-11-26 12:02:17
问题 I want to find the pressure of the touch. I just don\'t know how to accomplish that result with out jailbreaking it and getting the raw touch data. Does anyone know How I would do this? 回答1: You cannot get the pressure from the SDK nor undocumented methods. However you can detect the size of touch with undocumented methods. In the GSEvent, which is a lower-level representation of UIEvent, there is a structure known as GSPathInfo with members: typedef struct GSPathInfo { unsigned char